Threshold | 16 |
Current | 1 |
Threshold | 12 |
Current | 11 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
"Linda" Slugthrower |
RangeMedium |
SkillRanged: Heavy |
|
Cumbersome 2 |
Damage7 |
Critical5 |
|
SE-14C Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
Auto-fire, Stun Setting |
Damage5 |
Critical4 |
|
"Firecaller" Light Flame Projector |
RangeShort |
SkillRanged: Light |
|
Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical2 |
|
E-5 Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Rapid Recover | 1 | When recovering strain after an encounter, recover 1 addional strain per rank of Rapid Rocovery | |
Bypass Secuirty | 1 | Remove Black Die per rank of bypass security from checks made to disable a security device or open a locked door | |
Toughened | 1 | +2 to wound threshold | |
Hard Boiled | 1 | When recovering strain after an encounter may spend advantage to ranks up in hard boiled to recover 1 wound per advantage spent | |
Expert Tracker | 1 | Remove Black Die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half | |
Second Wind | 2 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | |
Point Blank | 2 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged. | |
Confidence | 1 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
Natural Marksman | 1 | Once per session, may re-roll any I Ranged (Light) or Ranged (Heavy) check. | |
Natural Marksman | 1 | Once per session, may re-roll any I Ranged (Light) or Ranged (Heavy) check. | |
Side Step | 1 | Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. |