Bear Rook by DeWalt

Species
Mandalorian
Career
Bounty Hunter
Specializations
Skip Tracer/ Hired Gun: Mercenary Soldier
System
Edge of the Empire

5
Threshold 16
Current 1
Threshold 12
Current 11
Ranged 1
Melee 1

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
"Linda" Slugthrower
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
SE-14C Blaster Pistol
Range
Short
Skill
Ranged: Light
Auto-fire, Stun Setting
Damage
5
Critical
4
"Firecaller" Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
E-5 Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
230
300
9/12

Weapons & Armor

Mandalorian Armor
D:1 S:2 E:6 H:5/1
Merr-Sonn VX Hands-Free Weapon System
Integrate Holsters
Chedak Communications Multi-Band Comlink

Vibroknife
Chaba's Rifle aka Slugthrower Rifle
SE-14C Blaster Pistol
"Firecaller" Light Flame Projector
E-5 Blaster Rifle

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Agonizing Wound

Talents

Name Rank Book & Page Description
Rapid Recover 1 When recovering strain after an encounter, recover 1 addional strain per rank of Rapid Rocovery
Bypass Secuirty 1 Remove Black Die per rank of bypass security from checks made to disable a security device or open a locked door
Toughened 1 +2 to wound threshold
Hard Boiled 1 When recovering strain after an encounter may spend advantage to ranks up in hard boiled to recover 1 wound per advantage spent
Expert Tracker 1 Remove Black Die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Strong Arm 1 Treat thrown weapons as if they had 1 greater range.
Natural Marksman 1 Once per session, may re-roll any I Ranged (Light) or Ranged (Heavy) check.
Natural Marksman 1 Once per session, may re-roll any I Ranged (Light) or Ranged (Heavy) check.
Side Step 1 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.

Background

Motivation

Obligations

Description

Other Notes

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