Threshold | 13 |
Current | 9 |
Threshold | 16 |
Current | 3 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Add force | |
Charm (Pr) | 0 |
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Boost vs organics | |
Coercion (Will) | 0 |
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Boost vs organics | |
Computers (Int) | 0 |
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Cool (Pr) | X | 0 |
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|
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Boost vs organics | |
Discipline (Will) | X | 1 |
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|
Leadership (Pr) | X | 2 |
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|
Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 0 |
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3 Boosts |
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | X | 0 |
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|
Skulduggery (Cun) | 0 |
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Stealth (Ag) | X | 1 |
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|
Streetwise (Cun) | 0 |
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Survival (Cun) | X | 0 |
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|
Vigilance (Will) | X | 1 |
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Add Boost |
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Ag) | X | 1 |
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|
Melee (Br) | X | 1 |
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|
Ranged: Light (Ag) | X | 2 |
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|
Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | X | 3 |
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|
Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Claws |
RangeEngaged |
SkillBrawl |
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Disorient 1, Knockdown, Stun setting |
Damage+1 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
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blast 6 |
Damage8 |
Critical4 |
|
Ancient Sword |
RangeEngaged |
SkillLightsaber |
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Defensive 1 |
Damage5 |
Critical3 |
|
Naman's Lightsaber |
RangeEngaged |
SkillLightsaber |
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Breach 1, Sunder |
Damage9 |
Critical1 |
|
H-7 Equalizer Pistol |
RangeMedium |
SkillRanged: Light |
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Stun Setting, Superior, Aim as incidental at short, accurate |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Prime Positions (2) | When this character or an ally within short range takes cover, gain 1 soak against ranged attacks per rank of Prime Positions until he leaves that cover. | ||
Uncanny Senses (3) | Add boost per rank of Uncanny Senses to Perception checks. | ||
Suppressing Fire (2) | Character and each ally within short range may spend advantage on a failed combat check to inflict strain equal to ranks in Supressing Fire. Each character may only activate this once. | ||
Sense Danger | Once per session, remove 2 Setbacks from any check | ||
Prescient Shot | Add boost to all Ranged (Light) checks unless the target is immune to Force powers | ||
Forewarning | Perform the Forewarning action. All allies within medium range increase defense by character's force rating until they act in the encounter. | ||
Blind Spot | Character and allies in short range add automatic advantage to combat checks while benefiting from cover. | ||
Swift | Do not suffer penalties for difficult terrain | ||
Careful Planning | Once per session, introduce a fact into the narrative as if a destiny point had been spent | ||
Uncanny Reactions | Add boost per rank of Uncanny Reactions to Vigilance checks. | ||
Quick Draw | Draw as incidental once per round. | ||
Sense Emotions | Add boost to all charm, coercion, and deception checks unless target is immune to the Force | ||
Parry | 1 | 3 strain to reduce damage by 3 | |
Renegade Form | 1 | Use Lightsaber with Agility |
Upgrade | Effect |
---|---|
Basic Power | Add force dice to Athletics checks |
Upgrade | Effect |
---|---|
Basic Power | Spend pip to sense living things in short range or emotional state of engaged target |