Conditioned |
2 |
|
Remove [Setback Dice] per rank of conditioned from Athletics and Coordination checks. Reduce the amount of damage and strain suffered from falling by 1 per rank of conditioned. |
Toughened |
2 |
|
Gain +2 wound threshold |
Moving Target |
2 |
|
If the character has acted this round, Increase ranged defence by 1 per rank of moving target. |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
Point Blank |
2 |
weapon |
In short range or Engaged add 1 to the damage |
Body Guard |
1 |
|
Once per round, perform the bodyguard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn, upgrade the difficulty of combat checks targeting the character by that number |
Improved Bodyguard |
1 |
|
Once per session, when ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |
Suppressing Fire |
1 |
|
Character and allies in short range may spend advantage on a failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target. |
Seize the Initiative |
1 |
|
Once per session as a manoeuvre, may make a hard athletics check. On a success, other PC’s may take their turn immediately. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |