Krugax by Bobkul

Species
Zabrak
Career
Warrior
Specializations
Shii-Cho Knight
System
Force and Destiny

7
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

5
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Master Lodaka's Lightsaber (gold) [Legendary]
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
1

0
300
0
1/10

Weapons & Armor

Master Lodaka's Lightsaber (gold) [Legendary]
Breach 1, Sunder, Vicious 2, Damage 10, Crit 1, 0 HP, 1 encumberance

Jedi Temple Guard Armor ((R) 12000, Soak +1, Defense +2, 1/3 HP)
1 HP: Superior (+1 soak, -1 encumberance)
http://swrpg.viluppo.net/equipment/armor/2778/

Teardrop amulet (+1 force rating)

Dolina Ring Seeds (+1 maneuver)

Personal Gear

Stimpack (x8) [0 encumberance]
Rebreather (x1) [0 encumberance]

Assets & Resources

ITEMS ON THE SHIP:

Hermit robes

Case that held lightsaber [1 encumberance]

Ryyk Blade (400, damage 2, critical 2, Cumbersome 3, Defensive 1, Superior, encumberance +3)
http://swrpg.viluppo.net/equipment/weapons/226/

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (5) When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Second Wind (10) Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Toughened (5) Gain +2 wound threshold.
Quick Draw (15) Once per round, draw or holster a weapon or item as an incidental.
Multiple Opponents (10) Add {BOOST} to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Natural Blademaster (20) Once per session, may re-roll any 1 Lightsaber or Melee check.
Center of Being (25) Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Durable (25) May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Dedication (25) Gain +1 to a single characteristic [Brawn]. This cannot bring a characteristic above 6.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend {FORCE} to gain {SUCCESS} or {ADVANTAGE} (user’s choice) on the check.
Upgrade Effect
Enhance Basic Power (10)
Control (10) Take a Force leap action; make an Enhance power check. The user may spend {FORCE} to jump horizontally to any location in short range.
Control (10) When performing a Force Leap, the user can jump vertically in addition to horizontally.
Range (10) Spend {FORCE} to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control (10) The user can perform a Force Leap as a maneuver instead of an action.
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend {FORCE} to gain vague hints of events to come up to a day into his future.
Upgrade Effect
Strength (5) Spend {FORCE} to pick out specific details equal to Strength upgrades purchased.
Duration (5) Spend {FORCE} to increase days into the future the user may see equal to Duration upgrades purchased.
Forsee Basic Power (10)
Strength (5) Spend {FORCE} to pick out specific details equal to Strength upgrades purchased.
Duration (5) Spend {FORCE} to increase days into the future the user may see equal to Duration upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend {FORCE} to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Move Basic Power (10)

Background

Learned he was force sensitive when young, had basic training from another force-sensitive person of his race. One time his family was coming to visit him and were killed by a mechanical malfunction on a ship. He blames the mechanic and hates laziness and carelessness as well as petty crime. Not too long after this incident his mentor was killed by the Empire, which caused him to distrust all authority and be careful with using his force powers so as not to get caught.

Since then he has left his home planet as a hired hand, with his primary skill in melee combat. His only other main skill is force usage, which he generally keeps to himself.

From his point of view he is a good guy vigilante and corrupt authorities are doing their best to stop him. He doesn't kill at random or recklessly, killing is an extreme measure to stop someone who is evil.

Krugax enjoys battle and will often jump in just for fun. However, in his time as a mercenary fending for himself he has learned enough discipline to prevent him from fighting a suicidal battle and to know when to stay hidden, even if it hurts his pride a bit to run from battle.

Motivation

Likes
* The Force
* Glorious Combat (close range)

Dislikes
* Criminals (unless they are useful)
* Mechanics, mechanical devices (ships, computers, guns)
* Authorities, law enforcement, etc
* People who fight at long range

Hates
* The Empire

Morality

Morality: 55
Conflict: 0

Obligations:
Criminal Record: 20
Killed some petty criminals

Emotional strength: Enthusiasm
Emotional weakness: Recklessness

Description

1.8m tall (average for a Zabrak)
Pale to brown skin
Minimal tattoos due to lack of achievement

http://starwars.wikia.com/wiki/Zabrak/Legends

Other Notes

Racial Ability: Fierce Countenance
Zabrak add automatic +1 advantage to all coercion checks they make


70xp: Brawn 2->4
0xp: Skills


Breach (Passive): Ignore 1 point of ship Armor (10 points of soak) for every rating of Breach.
Sunder (Activate with 1 advantage): Item openly wielded by target is damaged one step: Minor, Moderate, Major, Destroyed. May be activated multiple times.
Vicious (Passive): On a critical hit, add 10x Vicious rating to critical hit roll.


PLAN:
Forsee:
Control (10): Use force as successes in initiative check
Control (10): +2 melee and ranged defense for first round of combat

Move:
Strength (10): Silhouette 1
Range (5): Medium range
Control (10): Hurl
Control (5): Pull secure objects (out of hands, etc)
Control (15): Fine manipulation
Range (5): Long range
Range (15): Extreme range

Skill into Aggressor tree to get: +1 force rating, +1 brawn, +4 wounds, +2 strain, improve Coercion checks, terrify, fearsome
Skill into Seer tree to get: +2 force rating, +4 wounds, +2 strain, improve Vigilance and initiative checks

Cybernetic Eyes (http://swrpg.viluppo.net/equipment/gear/10/)
+1 vigilance, +1 perception

Adrenal Implant (http://swrpg.viluppo.net/equipment/gear/1787/)
Rapid Recovery: When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.

Cybernetic Reflexes (http://swrpg.viluppo.net/equipment/gear/1788/)
Rapid Reaction: Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of successes to initiative checks.

Armor mod: Strength Enhancing System (http://swrpg.viluppo.net/equipment/attachments/354/)
+1 brawn (does not increase soak or wounds), other athletics upgrades with mods

Armor mod: Cortosis Weave (http://swrpg.viluppo.net/equipment/attachments/351/)
Stops breach

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