"Step right up!" |
1 |
|
Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Average (♦♦) Resilience check If he succeeds. he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them) The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the GM |
Nobody's Fool |
2 |
|
The difficulty of any Charm, Coercion, or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool. |
Smooth Talker (Charm) |
2 |
|
When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend T to gain additional equal S to ranks in Smooth Talker. |
Disarming Smile |
2 |
|
Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of encounter. |
Luck be a Lady |
1 |
|
Once per encounter, Tallon may reroll a skill check. |