Kaevee by TheLastRoman

Species
Human
Career
Force Ghost
Specializations
Darkside
System
Force and Destiny

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

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Characteristics

1
1
3
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 3
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 3
Vigilance (Will) 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Cun) 2
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Force Powers

Force Rating
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (o/● use): When guiding and shaping thoughts, only ● may be used to generate negative emotions such as rage, fear, and hatred. Only o may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either o or ● .The character may spend o/● to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control -The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends o/● and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes ; Duration 4,Spend o/● to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased. (20 minutes) ; Strength, When stressing the mind of a target, the character inflicts 2 strain.
Control -When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend o/● to gain success or advantage (user’s choice) on the check.
Whole tree
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend o/● to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller.
Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Whole tree

Background

Motivation

Morality

Description

Other Notes

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