The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (o/● use): When guiding and shaping thoughts, only ● may be used to generate negative emotions such as rage, fear, and hatred. Only o may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either o or ● .The character may spend o/● to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
-The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends o/● and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes ; Duration 4,Spend o/● to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased. (20 minutes) ; Strength, When stressing the mind of a target, the character inflicts 2 strain.
Control
-When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend o/● to gain success or advantage (user’s choice) on the check.
Whole tree
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend o/● to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller.
Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object.