Dark Vision |
1 |
Kel Dor |
Kel Dors remove up to 2 setback dice imposed due to darkness. |
Atmospheric Requirement |
1 |
Kel Dor |
Must wear antitox breath mask outside of native atmosphere, but can survive in a vacuum for up to five minutes before suffering its effects. |
Conditioned |
1 |
Shien Expert |
Remove 1 setback die from Athletics or Coordination checks. Reduce the damage and strain from falling by 1. |
Street Smarts |
1 |
Shien Expert |
Remove 1 setback die from Streetwise and Knowledge (Underworld) checks. |
Reflect |
3 |
Shien Expert |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Parry |
2 |
Shien Expert |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Toughened |
1 |
Shien Expert |
Gain +2 wound threshold (included). |
Shien Technique |
1 |
Shien Expert |
Use Cunning instead of Brawn for Lightsaber skill checks. |
Improved Reflect |
1 |
Shien Expert |
When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Djem So Deflection |
1 |
Shien Expert |
After using Reflect, may spend 1 DP to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent. |
Defensive Stance |
1 |
Shien Expert |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Dedication |
1 |
Shien Expert/Artisan |
Add +1 to one characteristic (Cunning, Willpower). |
Grit |
3 |
Shien Expert/Artisan |
Gain +1 strain threshold per rank (included) |
Solid Repairs |
2 |
Artisan |
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
Fine Tuning |
1 |
Artisan |
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
Inventor |
1 |
Artisan |
When constructing new items or modifying attachments, add 1 boost or remove 1 setback per rank of inventor. |
Force Rating |
1 |
Artisan |
Gain +1 Force Rating. |
Saber Throw |
1 |
Shien Expert |
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding FD no greater than Force rating. Must spend FP and succeed to hit target; spend FP to have weapon return to hand. |
Imbue Item |
1 |
Artisan |
Take the Imbue Item maneuver; suffer 1 strain and commit FD to grant one weapon, piece of armor, or item an improvement while remains FD committed. Suffer 1 strain every round remains FD committed. |
Natural Tinkerer |
1 |
Artisan |
Once per session, may re-roll any 1 Mechanics check. (House rule: When you are rolling, or are assisting someone else's check) |
Supreme Reflect |
1 |
Shien Expert |
If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect. |
Technical Aptitude |
1 |
Artisan |
Reduce time needed to complete Computer-related tasks by 25% per rank. |
Defensive Slicing |
1 |
Artisan |
When defending computer systems, add 1 setback per rank of Defensive Slicing to opponent’s checks. |
Mental Fortress |
1 |
Artisan |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
Comprehend Technology |
1 |
Artisan |
Take Comprehend Technology action; make an Average ( (Education) knowledge check to use Force rating as ranks in skills to use a single item. |
Disruptive Strike |
1 |
Shien Expert |
Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding FD no greater than Force rating. Spend FP to add threat to the next combat check the target makes. |