Tarast Voon (Mickey) by FiveThings

Species
Kel Dor
Career
Sentinel
Specializations
Shien Expert, Artisan
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
3
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 2
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
330
0
3/7

Weapons & Armor

Blaster Pistol (E1)
Lightsaber (E1)
Padded Armor (Soak 2, already included, E0 when worn)
1 Stun Grenade

Personal Gear

Comlink (E0)
Belt (+1 Encumbrance Threshold, 7 instead of 6)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Kel Dor Kel Dors remove up to 2 setback dice imposed due to darkness.
Atmospheric Requirement 1 Kel Dor Must wear antitox breath mask outside of native atmosphere, but can survive in a vacuum for up to five minutes before suffering its effects.
Conditioned 1 Shien Expert Remove 1 setback die from Athletics or Coordination checks. Reduce the damage and strain from falling by 1.
Street Smarts 1 Shien Expert Remove 1 setback die from Streetwise and Knowledge (Underworld) checks.
Reflect 3 Shien Expert When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry 2 Shien Expert When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 1 Shien Expert Gain +2 wound threshold (included).
Shien Technique 1 Shien Expert Use Cunning instead of Brawn for Lightsaber skill checks.
Improved Reflect 1 Shien Expert When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Djem So Deflection 1 Shien Expert After using Reflect, may spend 1 DP to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.
Defensive Stance 1 Shien Expert Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Dedication 1 Shien Expert Add +1 to one characteristic (Cunning).
Grit 3 Shien Expert/Artisan Gain +1 strain threshold per rank (included)
Solid Repairs 2 Artisan When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Fine Tuning 1 Artisan When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Inventor 1 Artisan When constructing new items or modifying attachments, add 1 boost or remove 1 setback per rank of inventor.
Force Rating 1 Artisan Gain +1 Force Rating.
Saber Throw 1 Shien Expert Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding FD no greater than Force rating. Must spend FP and succeed to hit target; spend FP to have weapon return to hand.
Imbue Item 1 Artisan Take the Imbue Item maneuver; suffer 1 strain and commit FD to grant one weapon, piece of armor, or item an improvement while remains FD committed. Suffer 1 strain every round remains FD committed.
Natural Tinkerer 1 Artisan Once per session, may re-roll any 1 Mechanics check. (House rule: When you are rolling, or are assisting someone else's check)
Supreme Reflect 1 Shien Expert If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.
Technical Aptitude 1 Artisan Reduce time needed to complete Computer-related tasks by 25% per rank.
Defensive Slicing 1 Artisan When defending computer systems, add 1 setback per rank of Defensive Slicing to opponent’s checks.
Mental Fortress 1 Artisan Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.

Force Powers

Force Rating
2
Power
Move
Description
Spend FP to move one object of silhouette 0 within short range up to max range (default short).
Upgrade Effect
Magnitude 2 Spend FP to increase targets affected by 1 per ranks in Magnitude.
Range 2 Spend FP to increase power's range 1 range band per ranks in Range.
Control The force user can hurl objects to damage targets by making a Ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength 2 Spend FP to increase silhouette by 1 per ranks in Strength.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Power
Foresee
Description
Base power: The user may spend FP to gain vague hints of events to come up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend FP to gain success on the check.
Control Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Strength 1 Spend FP to pick out specific details equal to Strength upgrades purchased.

Background

Motivation

Morality

Morality: 52
Conflict: 0

Strength: Discipline. Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Weakness: Obstinance. Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.

Description

Other Notes

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