Edge of the Empire
| Threshold | 14 |
| Current | 13 |
| Threshold | 16 |
| Current | 14 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 2 | F | ||
| Coercion (Will) | 3 | F | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | X | 2 | F | |
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | F | |
| Piloting: Planetary (Ag) | 3 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 5 | |||
| Gunnery (Ag) | X | 4 | ||
| Lightsaber (Br) | 5 | F | ||
| Melee (Br) | X | 6 | ||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| Stormtrooper Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Breach 1 |
Damage15 |
Critical1 |
|
| Lightsaber [Yellow] |
RangeShort |
SkillLightsaber |
|
| +1 Blue +5 Yellow - Breach 2; Vicious 1; Defense (melee) 1 |
Damage10 |
Critical2 |
|
| Vibrio Knife |
RangeShort |
SkillMelee |
|
| +1 Blue - Pierce 2, Vicious 1 |
DamageBrawl +2 |
Critical2 |
|
| Double-sided Nephrite Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| +1 Blue +5 Yellow - Breach 1, Sunder - damages target's weapon (req advantage-can be activated multiple times in same attack), Linked - spend 2 advantage to gain additional hit |
Damage8 per blade (2) |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Stance | 1 | Edge of Empire Core Rulebook pg 134; Age of Rebellion Core pg 146; Force and Destiny Core pg 141 | Maneuver to defend against melee attacks. Use once per round. |
| Dodge | 1 | Edge of Empire Core Rulebook pg 135; Age of Rebellion Core pg 146; Force and Destiny Core pg 142 | Can be used when targeted by a combat check. Ranged or melee |
| Frenzied Attack | 1 | Edge of Empire Core Rulebook pg 135; Age of Rebellion Core pg 147; Force and Destiny Core pg 147 | Upgrade ability of combat check (melee or brawl) by suffer the same number of strain. |
| Resist Disarm | 1 | Force and Destiny page 151 | Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed. |
| Makashi Technique | 1 | Force and Destiny page 146 | When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
| Parry | 3 | Force and Destiny page 149 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Feint | 2 | Force and Destiny page 149 | Spend 1 crit or 3 advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting the character by ranks in Feint. |
| Intense Presence | 1 | Spend 1 Destiny Point to recover strain equal to Presence rating. | |
| Dedication | 1 | Gain +1 to a single characteristic (brawn). This cannot bring a characteristic above 6. | |
| Sum Djem | 1 | May spend 1 crit or 2 advantages with a successful Lightsaber attack to disarm opponent. | |
| Grit | 2 | Gain +2 strain | |
| Duelist Training | 1 | Add [Blue square] to Melee and Lightsaber checks when engaged with only one opponent. | |
| Defensive Trainng | 1 | When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in defensive training. | |
| Makashi Flourish | 1 | Once per encounter, as an action make a 2-purple Lightsaber (presence) check. 1 engaged opponent suffers strain equal to a hit and heal an equal amount of strain. | |
| Makashi Finish | 1 | As an action, make a Lightsaber (Presence) attack against engaged target, adding Yellow up to Force rating. Spend Force Points to add +10 to any resulting Critical Injury rolls. | |
| Telekinetic Power Bind | 1 | Use with Brawl the throw people and objects. |
| Upgrade | Effect |
|---|---|
| Control | Enhance can be used with a Brawl skill. |
| Control | Enhance can be used with a Resilience skill |
| Basic Power | When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend (force point) to gain hit or advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.) |
| Control | When performing a Force Leap the user can jump vertically in addition to jumping horizontally. |
| Control | Enhance can be used with a Coordination skill. |
| Control | Take a Force Leap action: Make an Enhance power check. The user may spend [Force Point] to jump horizontally to any location in short range. |
| Control | Enhance can be used with a Piloting (Planetary) skill. |
| Control | Enhance can be used with a Piloting (Space) skill. |
| Control | The user can perform Force Leap as a maneuver instead of an action. |
| Control |
Ongoing effect: Commit [yellow]. The User increases his Agility characteristic by 1 (to a maximum of 6).
|
| Range | Spend [Force Point] to increase power's range by number of range bands equal to Range upgrades purchased. |