Cora Renz by CoraR3PO

Species
Human
Career
Spy
Specializations
Makashi Duelist
System
Edge of the Empire

6
Threshold 14
Current 13
Threshold 16
Current 14
Ranged 0
Melee 1

Placeholder Image

Characteristics

6
6
3
5
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 2 F
Coercion (Will) 3 F
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2 F
Deception (Cun) X 3
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4 F
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 5
Gunnery (Ag) X 4
Lightsaber (Br) 5 F
Melee (Br) X 6
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Stormtrooper Rifle
Range
Long
Skill
Ranged: Heavy
Breach 1
Damage
15
Critical
1
Lightsaber [Yellow]
Range
Short
Skill
Lightsaber
+1 Blue +5 Yellow - Breach 2; Vicious 1; Defense (melee) 1
Damage
10
Critical
2
Vibrio Knife
Range
Short
Skill
Melee
+1 Blue - Pierce 2, Vicious 1
Damage
Brawl +2
Critical
2
Double-sided Nephrite Lightsaber
Range
Engaged
Skill
Lightsaber
+1 Blue +5 Yellow - Breach 1, Sunder - damages target's weapon (req advantage-can be activated multiple times in same attack), Linked - spend 2 advantage to gain additional hit
Damage
8 per blade (2)
Critical
2

29
1423
10700
7

Weapons & Armor

Cortosis Armor
+1 Melee Defense
+2 Soak

Personal Gear

Mandalorian Jet pack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance 1 Edge of Empire Core Rulebook pg 134; Age of Rebellion Core pg 146; Force and Destiny Core pg 141 Maneuver to defend against melee attacks. Use once per round.
Dodge 1 Edge of Empire Core Rulebook pg 135; Age of Rebellion Core pg 146; Force and Destiny Core pg 142 Can be used when targeted by a combat check. Ranged or melee
Frenzied Attack 1 Edge of Empire Core Rulebook pg 135; Age of Rebellion Core pg 147; Force and Destiny Core pg 147 Upgrade ability of combat check (melee or brawl) by suffer the same number of strain.
Resist Disarm 1 Force and Destiny page 151 Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed.
Makashi Technique 1 Force and Destiny page 146 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Parry 3 Force and Destiny page 149 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Feint 2 Force and Destiny page 149 Spend 1 crit or 3 advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting the character by ranks in Feint.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
Dedication 1 Gain +1 to a single characteristic (brawn). This cannot bring a characteristic above 6.
Sum Djem 1 May spend 1 crit or 2 advantages with a successful Lightsaber attack to disarm opponent.
Grit 2 Gain +2 strain
Duelist Training 1 Add [Blue square] to Melee and Lightsaber checks when engaged with only one opponent.
Defensive Trainng 1 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in defensive training.
Makashi Flourish 1 Once per encounter, as an action make a 2-purple Lightsaber (presence) check. 1 engaged opponent suffers strain equal to a hit and heal an equal amount of strain.
Makashi Finish 1 As an action, make a Lightsaber (Presence) attack against engaged target, adding Yellow up to Force rating. Spend Force Points to add +10 to any resulting Critical Injury rolls.
Telekinetic Power Bind 1 Use with Brawl the throw people and objects.

Force Powers

Force Rating
5
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with a Brawl skill.
Control Enhance can be used with a Resilience skill
Basic Power When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend (force point) to gain hit or advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Control When performing a Force Leap the user can jump vertically in addition to jumping horizontally.
Control Enhance can be used with a Coordination skill.
Control Take a Force Leap action: Make an Enhance power check. The user may spend [Force Point] to jump horizontally to any location in short range.
Control Enhance can be used with a Piloting (Planetary) skill.
Control Enhance can be used with a Piloting (Space) skill.
Control The user can perform Force Leap as a maneuver instead of an action.
Control Ongoing effect: Commit [yellow]. The User increases his Agility characteristic by 1 (to a maximum of 6).
Range Spend [Force Point] to increase power's range by number of range bands equal to Range upgrades purchased.

Background

Member of Blood Star Syndicate

Motivation

Obligations

Description

Other Notes

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