Munngl by bsmith23

Species
Dowutin
Career
Warrior
Specializations
Colossus/Padawan
System
Force and Destiny

7
Threshold 27
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
1
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Cumbersome 3, Sunder
Damage
8
Critical
1

370
45
11

Weapons & Armor

Great Lightsaber
Jedi Armored Robes

Personal Gear

Jedi Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2 FaD 142 Reduce Critical Injury by 10/rank.
Enduring 1 FaD 142 +1 Soak value/rank
Force Rating 1 FaD 143 +1 Force rating/rank
Grit 3 FaD 144 +1 Strain Threshold/rank
Parry 1 FaD 149 Suffer 3 Strain to reduce Lightsaber or Melee damage suffered by 3
Reflect 1 FaD 150 Suffer 3 Strain to reduce ranged attack damage suffered by 3
Sense Danger FaD 151 1/session, remove 2 setback from any one check
Toughened 4 FaD 153 +2 Wound Threshold/rank
Well Rounded FaD 153 2 skills become career skills (Charm & Lightsaber)

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor, or saps his foe of vital energy.

Heal: Light side Force users only. Spend pip to heal a number of Wounds equal to Intellect from an Engaged living creature (including user). (May not be activated multiple times.

Harm: Spend pip to inflict a number of Wounds equal to Intellect (ignoring Soak) on an Engaged living target. The user gains 1 Conflict. (May not be activated multiple times.)
Upgrade Effect
Magnitude 2 Spend 2 pips to affect one additional target within range per rank of Magnitude purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend 1 pip to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is Short range. (May not be activated multiple times.)
Upgrade Effect
Strength 1 Spend 1 pip to increase Silhouette able to be targeted equal to Strength upgrades purchased.
Range 2 Spend 1 pip to increse power's range by a number of range bands equal to Range uogrades purchased.
Control The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 does 5 damage.).
Magnitude 2 Spend pips to increase targets affected equal to Magnitude upgrades purchased.
Power
Supress
Description
Upgrade Effect

Background

Born on the frigid Core world of Dowut, Munngl grew up like most youth of his species; forced to fend for himself. The big difference was that Munngl had an affinity for inflicting violence on others in a way some would consider "unnatural".

Eventually, Munngl was discovered by Cathar Jedi Master Thrakkar, who recognized him as Force Sensitive. He gave him the opportunity to come with him to Coruscant to train as a Jedi. It was their hope that, despite his advanced age for initiation, Munngl can reign in his anger, and bring himself inner peace.

Motivation

Challenges (Meaning): In a war-torn universe, Munngl yearns for meaning in the chaos. He seeks others who can share wisdom, hoping for answers, even in questionable sources...

Morality

Morality Score: 50

Confidence: Munngl believes in his abilities, k nowing what exactly is possible on a personal level, and refuses to be intimidated. He also places faith in his trusted friends.

Arrogance: Munngl believes in his own superiority, and so underestimates foes and friends alike. Prone to forgetting personal flaws, Munngl makes mistakes, failing to consider the possibility of failure.

Description

Age 200
Height 2.7m
Weight 227kg

Silhouette 2

Immovable: When suffering the immobilized condition, are knocked prone, or otherwise moved against their will may, as an out of turn incidental, suffer 1 strain to avoid the effect.

Other Notes

Duty: Psychological Warfare

While the enemy might appear fearless and disciplined, others within their ranks aren't as willing to die for their superiors. Munngl realizes that it is possible to intimidate, confuse, or frighten an enemy to gain an advantage in an engagement, or avoid one, altogether.

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