Erit'dutaw by fizzlewook

Species
Twi'lek
Career
Smuggler
Specializations
Charmer
System
Edge of the Empire

1
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
4
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) X 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

655

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
SMOOTH TALKER Rank 2 When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional Successes equal to ranks in Smooth Talker.
INSPIRING RHETORIC Charmer Take an Inspiring Rhetoric action; make a 2 Purple Leadership check. One ally for each Success, in short range, recovers 1 strain. Spend 1 Advantage for 1 affected ally to recover 1 additional strain
IMPROVED INSPIRING RHETORIC Charmer Each ally affected by Inspiring Rhetoric gains 1 Boost die on all skill checks for a number of rounds equal to ranks in Leadership.
GRIT Rank 2 Gain +1 strain threshold.
KILL WITH KINDNESS Rank 2 Remove 1 Setback die per rank of Kill with Kindness from all Charm and Leadership checks.
CONGENIAL Rank 2 May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
PLAUSIBLE DENIABILITY Charmer Remove 1 Setback die per rank of Plausible Deniability from all Coercion and Deception checks.
DISARMING SMILE Rank 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter.
WORKS LIKE A CHARM Charmer Once per session, make one skill check, using Presence rather than the characteristic linked to that skill.
JUST KIDDING Charmer Once per round as an incidental, spend 1 Destiny Point to ignore 1 Despair generated on a social check by the character or any ally in short range.
INTENSE PRESENCE Charmer Spend 1 Destiny Point to recover strain equal to Presence rating.
NATURAL CHARMER Charmer Once per session, may re-roll any 1 Charm or Deception check.
DEDICATION - Presence Rank 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
DON’T SHOOT Charmer Once per session as an action, make a 3 Purple Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check.
RESOLVE Rank 1 When the character involuntarily suffers strain, he suffers 1 less strain per rank or Resolve (min 1).

Background

Motivation

Obligations

Description

Other Notes

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