SMOOTH TALKER |
|
Rank 2 |
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional Successes equal to ranks in Smooth Talker. |
INSPIRING RHETORIC |
|
Charmer |
Take an Inspiring Rhetoric action; make a 2 Purple Leadership check. One ally for each Success, in short range, recovers 1 strain. Spend 1 Advantage for 1 affected ally to recover 1 additional strain |
IMPROVED INSPIRING RHETORIC |
|
Charmer |
Each ally affected by Inspiring Rhetoric gains 1 Boost die on all skill checks for a number of rounds equal to ranks in Leadership. |
GRIT |
|
Rank 2 |
Gain +1 strain threshold. |
KILL WITH KINDNESS |
|
Rank 2 |
Remove 1 Setback die per rank of Kill with Kindness from all Charm and Leadership checks. |
CONGENIAL |
|
Rank 2 |
May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial. |
PLAUSIBLE DENIABILITY |
|
Charmer |
Remove 1 Setback die per rank of Plausible Deniability from all Coercion and Deception checks. |
DISARMING SMILE |
|
Rank 2 |
Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter. |
WORKS LIKE A CHARM |
|
Charmer |
Once per session, make one skill check, using Presence rather than the characteristic linked to that skill. |
JUST KIDDING |
|
Charmer |
Once per round as an incidental, spend 1 Destiny Point to ignore 1 Despair generated on a social check by the character or any ally in short range. |
INTENSE PRESENCE |
|
Charmer |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
NATURAL CHARMER |
|
Charmer |
Once per session, may re-roll any 1 Charm or Deception check. |
DEDICATION - Presence |
|
Rank 1 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
DON’T SHOOT |
|
Charmer |
Once per session as an action, make a 3 Purple Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
RESOLVE |
|
Rank 1 |
When the character involuntarily suffers strain, he suffers 1 less strain per rank or Resolve (min 1). |