|
Well Rounded |
1 |
|
Melee and Ranged (Light) are career skills |
|
Grit |
2 |
|
Gain +1 Strain Threshold |
|
Hard Headed |
2 |
|
When staggered or disoriented, perform the Hard Headed action to make a Daunting Discipline check to remove the status. Difficulty reduced by 1 per rank |
|
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Toughened |
1 |
|
+2 Wound Threshold |
|
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1 |
|
Stunning Blow |
1 |
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Enduring |
1 |
|
+ 1 Soak Value |
|
Knowledge Specialization (LORE) |
1 |
|
When acquired, choose 1 Knowledge skill (Lore). When making that skill check, may spend (Triumph) result to gain (Success) equal to ranks in Knowledge Specialization. |
|
Pin |
1 |
|
Take Pin action: make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend (Triumph) to extend duration one round. |
|
Dedication |
1 |
|
+1 Int |
|
Museum Worthy |
1 |
|
Once per session, take Museum Worthy action, make (Hard) Knowledge (Education) check to gain information regarding a relic, ruin, or piece of history |
|
Stimpack Specialization |
1 |
|
Stimpacks heal 1 additional Wound per rank of Stimpack Specialization. |
|
Respected Scholar |
1 |
|
May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar. |