Speeder bike parts
614 AVA Speeder Bike
Silhouette 2, Speed 2, Handling +1, Armor 1,
HT Threshold 2, SS Threshold 5
Max Altitude 20 meters
Sensor Range; Close
Encumbrance: 6
Crew: 1 Pilot, 1 Passenger
Hard Points 1
Weapons: Forward Mounted Blasters , Scale: Personal
Dmg 12 Crit 2 RNG Long, Linked 1, Pierce 2
Mini-Mechanic 1 Version 1- MM1V1 “Meevee”
Br Ag Int Cun Will Pr
1 1 1 1 1 1
Soak Wounds M Def R Def
2 3 0 0
Skills: Computers 1, Mechanics 2.
Talents: Gearhead 1 [remove • from Mechanics checks). Solid Repairs 1 (when repairing hull trauma with a Mechanics check, repair I additional hull trauma
Contacts: Lemek - human from Tattoine
Critical Injuries & Conditions
Mark of Coraban - Upgrade difficulty of all presence rolls.
Talents
Name
Rank
Book & Page
Description
Pack Tactics
0
F&D 60
When performing the assist maneuver, Togrutas grant □ □ instead of □
All-Terrain Driver
1
AoR pg67
Do not suffer usual penalties on difficult terrain with planetary
Full Throttle
1
AoR pg67
Make a hard pilot check to boost speed by ranks for rounds equal to cunning.
Grit
3
AoR ph 67
Skilled Jockey
1
AoR pg 67
Remove 1 black per rank on planetary/space
Rapid Reaction
1
AoR pg 67
Suffer a number of strain to add an equal number of strain to add an equal # of * to Initiative checks. Cannot exceed ranks in RR.
Gearhead
2
AoR pg67
Remove BLK per rank Gearhead from Mechanics checks. Halve credits to add mods to attachments.
Toughened
1
+2 wound threshold
Additional Attribute
1
Add q point to any attribute.
Solid Repairs
2
F&D pg 93
When repairing hull trau ma on a starship or vehi cle, repair 1 additional hull trauma per rank of Solid Repairs.
Mental Tools
1
F&D pg 93
Always count as having the right tools for the job when performing Mechanics checks.
Inventor
1
F&D 93
When constructing new items or modifying attach ments, add Blue or remove black per rank.
Imbue Item
1
FD 93
Take the Imbue Item maneuver; suffer 1 strain and commit Force die to grant one weapon, piece of armor, or item an improvement while Force dice remains committed. Suffer 1 strain every round Force dice remains committed.
Master of Balance
1
Unique
May Take wounds instead of conflict. Take a wound per dark side without chip flip on force roll.
Fine Tuning
1
FD 93
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Natural Tinkerer
1
Fd 93
Once per session, may re roll any 1 Mechanics check.
Force Rating
1
Fd 93
Force Rating
3
Story
Attuned to Destiny
1
1 per combat round, flip destiny point to use force power as manuever.
Force Powers
Force Rating
5
Power
Power: Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend dark/light to gain * or victory (user’s choice) on the check.
Upgrade
Effect
2
Can use with piloting (planet)
Control
Ongoing effect: Commit O The user increases his Agility characteristic by l (to a maximum of 6).
3
Can use with piloting (space)
1
Can use with coordination
Control
Can use with resilience
Power
Move
Description
The force user can move small objects via the Force.
Upgrade
Effect
Strength 3
Spend force die to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude 2
Spend force to increase targets affected equal to Magnitude upgrades purchased.
Move basic power
The Force user can move small objects via the power of the Force. The user may spend force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Control
The user may spend light side to move an object of silhouette 0 or less within short range up to his maximum range. The Default maximum range is short range.
Control
The Force user can hurl objects to damage targets, bynmaking a ranged combat check combined with a Move Power Check, dealing damage equal to 10 time silhouette.
Range 2
Spend force die to increase powerks range by a numbe of range bands equal to Range upgrades purchased.
Control
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
* The user may spend FD to sense all living things within short range (including sentient and non-sentient beings).
*The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Bind
Description
The Force user restrains an enemy, preventing them from acting.
The user may spend FD to immobilize a target within short range until the end of the user’s next turn. If the user used any Dark to generate success, the target also suffers 1 wound per DS on the check (ignoring soak).
Upgrade
Effect
Strength 3
Spend L/D to disorient the target for a number of rounds equal to Strength upgrades purchased.
Magnitude
Spend L/D to affect 1 additional target within range per rank of Magnitude purchased.
Control
Spend L/D whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Range 2
Spend L/D to increase power’s range by a number of range bands equal to Range up grades purchased.
Control
Spend L/D to move the target one range band closer or farther away.
Duration
Commit 3 FD to sustain the ongoing effects of the power on each affected target.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 FD to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per success. Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (♦♦) Discipline check for difficulty. If check succeeds and spend 2 l/d if the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Control 1
Protect: Spend Success to gain defense equal to successes spent.
Unleash: Spend Success to inflict 1 strain on target.
Control 2
Protect: Spend 3 l/d to allow power to protect against all types of attack.
Unleash: Spend 3 l/d to give the attack Ensnare 2.
Strength
Spend D/L to decrease damage or add damage equal to ranks of Strength purchased.
Background
From a big family of incredibly smart people. She was smart, sure, but nothing special. She was quick on her feet and in reaction, though. So her family designed ships and she drove them. From a young age, starting with a levscooter.
Now she’s a racer, going off-world for her first quadrant race. Only to have a droid come and throw everything for a loop. Abandoning the race, and all her parents invested, for some folk tale is sure gonna bite her on the leku.
Motivation
Ambition: Discovery
Morality
Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.
Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.