Yuna Zeyvok by kandrinchae

Species
Togruta
Career
Ace/Sentinel
Specializations
Driver, Artisan
System
Force and Destiny

4
Threshold 14
Current 1
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Ag) 1
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo (1)
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3. Stun Dmg, Blast 8, (2)
Damage
Critical
Lightfoil Blaster
Range
Engaged
Skill
Lightsaber
Sunder, Defensive 2, Breach 1, Deflect 1, Blaster hilt
Damage
7
Critical
1
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious
Damage
+1
Critical
2

55
720
4000
12

Weapons & Armor

Heavy Clothing 50cr
Blaster Pistol (1E) 300cr
Frag Grenade x 4 (1E) 50cr
Stun Grenade x 1 (2E) 75cr/ea
Lightsaber Blaster (1E) - Defensive +1, Crit +1, +2dmg
Vibroknife (1E) HP 2
Heavy Plated Armor + Jetpack def 1 soak 2 enc 6

Personal Gear

-Utility Belt 25cr
Comlink 25cr
Scanner Goggles 150cr
Respirator (1E) 25cr
Datapad (1E) 75 cr
-Backpack 50cr
Emergency Repair Patch 25cr
Extra Reload (1E) 25cr
Tool kit (4E) 350cr
Glow Rod (1E) 10cr
Survival Gear 100 cr
Garr’s Challenge crystal
Emergency MedPac
Mini-Mechanic Droid

Assets & Resources

Speeder bike parts
614 AVA Speeder Bike
Silhouette 2, Speed 2, Handling +1, Armor 1,
HT Threshold 2, SS Threshold 5
Max Altitude 20 meters
Sensor Range; Close
Encumbrance: 6
Crew: 1 Pilot, 1 Passenger
Hard Points 1
Weapons: Forward Mounted Blasters , Scale: Personal
Dmg 12 Crit 2 RNG Long, Linked 1, Pierce 2

Mini-Mechanic 1 Version 1- MM1V1 “Meevee”
Br Ag Int Cun Will Pr
1 1 1 1 1 1
Soak Wounds M Def R Def
2 3 0 0
Skills: Computers 1, Mechanics 2.
Talents: Gearhead 1 [remove • from Mechanics checks). Solid Repairs 1 (when repairing hull trauma with a Mechanics check, repair I additional hull trauma

Contacts: Lemek - human from Tattoine

Critical Injuries & Conditions

Mark of Coraban - Upgrade difficulty of all presence rolls.

Talents

Name Rank Book & Page Description
Pack Tactics 0 F&D 60 When performing the assist maneuver, Togrutas grant □ □ instead of □
All-Terrain Driver 1 AoR pg67 Do not suffer usual penalties on difficult terrain with planetary
Full Throttle 1 AoR pg67 Make a hard pilot check to boost speed by ranks for rounds equal to cunning.
Grit 3 AoR ph 67
Skilled Jockey 1 AoR pg 67 Remove 1 black per rank on planetary/space
Rapid Reaction 1 AoR pg 67 Suffer a number of strain to add an equal number of strain to add an equal # of * to Initiative checks. Cannot exceed ranks in RR.
Gearhead 2 AoR pg67 Remove BLK per rank Gearhead from Mechanics checks. Halve credits to add mods to attachments.
Toughened 1 +2 wound threshold
Additional Attribute 1 Add q point to any attribute.
Solid Repairs 2 F&D pg 93 When repairing hull trau ma on a starship or vehi cle, repair 1 additional hull trauma per rank of Solid Repairs.
Mental Tools 1 F&D pg 93 Always count as having the right tools for the job when performing Mechanics checks.
Inventor 1 F&D 93 When constructing new items or modifying attach ments, add Blue or remove black per rank.
Imbue Item 1 FD 93 Take the Imbue Item maneuver; suffer 1 strain and commit Force die to grant one weapon, piece of armor, or item an improvement while Force dice remains committed. Suffer 1 strain every round Force dice remains committed.
Master of Balance 1 Unique May Take wounds instead of conflict. Take a wound per dark side without chip flip on force roll.
Fine Tuning 1 FD 93 When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Natural Tinkerer 1 Fd 93 Once per session, may re roll any 1 Mechanics check.
Force Rating 1 Fd 93
Force Rating 3 Story
Attuned to Destiny 1 1 per combat round, flip destiny point to use force power as manuever.

Force Powers

Force Rating
5
Power
Power: Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend dark/light to gain * or victory (user’s choice) on the check.
Upgrade Effect
2 Can use with piloting (planet)
Control Ongoing effect: Commit O The user increases his Agility characteristic by l (to a maximum of 6).
3 Can use with piloting (space)
1 Can use with coordination
Control Can use with resilience
Power
Move
Description
The force user can move small objects via the Force.
Upgrade Effect
Strength 3 Spend force die to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude 2 Spend force to increase targets affected equal to Magnitude upgrades purchased.
Move basic power The Force user can move small objects via the power of the Force. The user may spend force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Control The user may spend light side to move an object of silhouette 0 or less within short range up to his maximum range. The Default maximum range is short range.
Control The Force user can hurl objects to damage targets, bynmaking a ranged combat check combined with a Move Power Check, dealing damage equal to 10 time silhouette.
Range 2 Spend force die to increase powerks range by a numbe of range bands equal to Range upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

* The user may spend FD to sense all living things within short range (including sentient and non-sentient beings).
*The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Bind
Description
The Force user restrains an enemy, preventing them from acting.

The user may spend FD to immobilize a target within short range until the end of the user’s next turn. If the user used any Dark to generate success, the target also suffers 1 wound per DS on the check (ignoring soak).
Upgrade Effect
Strength 3 Spend L/D to disorient the target for a number of rounds equal to Strength upgrades purchased.
Magnitude Spend L/D to affect 1 additional target within range per rank of Magnitude purchased.
Control Spend L/D whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Range 2 Spend L/D to increase power’s range by a number of range bands equal to Range up grades purchased.
Control Spend L/D to move the target one range band closer or farther away.
Duration Commit 3 FD to sustain the ongoing effects of the power on each affected target.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.

Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 FD to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per success. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (♦♦) Discipline check for difficulty. If check succeeds and spend 2 l/d if the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect
Control 1 Protect: Spend Success to gain defense equal to successes spent.
Unleash: Spend Success to inflict 1 strain on target.
Control 2 Protect: Spend 3 l/d to allow power to protect against all types of attack.
Unleash: Spend 3 l/d to give the attack Ensnare 2.
Strength Spend D/L to decrease damage or add damage equal to ranks of Strength purchased.

Background

From a big family of incredibly smart people. She was smart, sure, but nothing special. She was quick on her feet and in reaction, though. So her family designed ships and she drove them. From a young age, starting with a levscooter.

Now she’s a racer, going off-world for her first quadrant race. Only to have a droid come and throw everything for a loop. Abandoning the race, and all her parents invested, for some folk tale is sure gonna bite her on the leku.

Motivation

Ambition: Discovery

Morality

Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.

Force Balance Score: 50

Description

Other Notes

Conflict:

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