Ary D'veklaz by Sharksy3

Species
Devaronian
Career
Diplomat
Specializations
Propagandist
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
4
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2
Damage
3+1
Critical
1

0
130
430
4/14

Weapons & Armor

Weapons:
SKZ Sporting Blaster Enc 3 0/4 HP

Vibroknife Enc 1 2/2 HP
Attachments:Mono-Molecular Edge (1 Decreases Critical by 1 Mod, 2 Quality (Pierce 1) Mods)
Serrated Edge (1 Quality (Vicious 1) Mod)

Armor:
Mk. III Flak Vest 0/1 HP
Soak: 1 Add +1 Soak against damage from the Blast quality.
Attachments: Helmet Comlink (A long-range comlink is integrated into the helmet)

Personal Gear

Mk. IV Modular Backpack
Utility Belt
Cybernetic Cavity
Neural Recorder
2/3 Cybernetics

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Positive Spin AoR 31 +5 duty per rank for all characters
Cutting Question AoR 31 Once per encounter, when making a coercion skill check the character can use deception instead.
In the Know AoR 31 Remove setback dice up to ranks from checks to get information form people or disseminate news. Minion NPCs do not realise this character's allegiance in interviews.
Tactical Combat Training AoR 101 Melee and Ranged (Heavy) becomes career skills.
Resilient Metabolism Devaronians add automatic ☼ to all Resillience checks.

Background

Motivation

Finish the Job:
It is a rare bounty hunter who keeps pursuing prey even when it becomes clear that the hunt is not economically viable. This bounty hunter is one of the rare exceptions: her word is irrevocable, and once she has taken a contract, the character pursues it at all costs. While a job might be put on hiatus, once the hunt begins, she can never abandon or forget it- perhaps even if the client rescinds the bounty.

Duties

Enemy Demoralisation:
Duty: 5
CR: 0

Undermining Enemies' psychological ability to wage war is just as important as defeating them in battle. Commanders realize this, and do their best to ensure that the Empire suffers every defeat on a psychological level. By fostering a unit's notoriety, a Commander can ensure that its reputation precedes it among the enemy, thereby weakening the enemy's resolve before a fight even begins. Once a battle is won, a Commander must ensure that the enemy knows its been soundly beaten, though the commander must take care not to resort to the Empire's brand of brutality.

Description

Other Notes

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