SMOOTH TALKER |
2 |
|
When making checks with Charm, spend Triumph to gain additional Success equal to ranks in Smooth Talker |
INSPIRING RHETORIC |
2 |
|
Take an Inspiring Rhetoric action; make a Normal Leadership check. One ally for each Success, in short range, recovers 1 strain. Spend Advantage for 1 affected ally to recover 1 additional strain |
KILL WITH KINDNESS |
1 |
|
Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks. |
GRIT |
2 |
|
+1 Strain Threshold |
IMPROVED INSPIRING RHETORIC |
1 |
|
Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to ranks in Leadership. |
CONGENIAL |
2 |
|
May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial |
PLAUSIBLE DENIABILITY |
1 |
|
Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks |
WORKS LIKE A CHARM |
1 |
|
Once per session, make one skill check, using Presence rather than the characteristic linked to that skill. |
DISARMING SMILE |
1 |
|
Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the end of the encounter. |
JUST KIDDING |
1 |
|
Once per round as an incidental, spend 1 Destiny Point to ignore Despair generated on a social check by the character or any ally in short range. |
INTENSE PRESENCE |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
NATURAL CHARMER |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |
DEDICATION |
1 |
|
+1 Presence |