Force and Destiny
| Threshold | 17 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 4 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Crosguard Lightaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Defensive 1, Sunder |
Damage8 |
Critical2 |
|
| Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
| Deflection 2, Stun Damage |
Damage+1 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sensory Tendrils | Species | Boost to all Perception checks. | |
| Quickdraw | 5XP | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
| Well Rounded | 10XP | Coercion and Stealth are now career skills | |
| Valuable Facts | 15XP | Once per Encounter, may take the Valuable Facts action; make an average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter. | |
| Force Rating (Rank 1) | 15XP | +1 Force Rating | |
| Adaptable | 20XP | When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove Despair or a Threat equal to ranks in Cool. | |
| Dedication (Willpower) | 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
| Toughened (Rank 2) | 5XP, 10XP | Gain +2 wound threshold | |
| Parry | 5XP | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry. |
| Upgrade | Effect |
|---|---|
| Control 10 XP | The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage). |
| Control 5 XP | The Force-User can pull objects out of secure mountings or out of an opponent's grasp. |
| Range (Rank 2) | Spend ◐ to increase power's range band by 1 per rank. |
| Magnitude (Rank 2) | Spend ◐ to increase the targets affected equal to upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control 5XP | Enhance can be used with Resilience. |
| Control 10XP | Ongoing effect: Commit Force Dice to increase Brawn characteristic by +1 |
| Control 5XP | Enhance can be used with Brawl. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|