|
Physical Training |
2 |
|
Adds Boost Per Rank of Physical Training to Athletics and Resilience Checks. |
|
Toughened |
1 |
|
Gain +2 Wound Threshold. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. (Intellect 3->4) |
|
Surgeon |
1 |
|
When making a Medicine check to help a character heal Wounds, the target heals 1 additional Wound per rank of Surgeon. |
|
Bacta Specialist |
1 |
|
Patients recover 1 additional Wound per rank of Bacta Specialist when they recover Wounds from bacta tanks or long term care. |
|
Stimpack Specializtion |
1 |
|
Stimpacks heal 1 additional Wound per rank of Stimpack Specialization. |
|
Stim Application |
1 |
|
Take the Stim Application action; make an Average Medicine check. If successful, one Engaged ally increases one characteristic by 1 for the encounter and suffers 4 Strain. |
|
Stim Application (Improved) |
1 |
|
When taking a Stim Application action, may increase the difficulty to Hard, and target only suffers 1 Strain. |
|
Master Doctor |
1 |
|
Once per round, suffer 2 Strain to decrease the difficulty of a Medicine check by 1. |
|
It's Not That Bad |
1 |
|
Once per session, when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
|
Clanker Killer |
1 |
|
Before rolling a combat check that targets a droid, remove Boost up to the character's ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage to the results. |
|
Deadly Accuracy |
1 |
|
Add damage equal to ranks in [Ranged(Heavy)] to one hit of a successful attack made using that skill. |