Nawara'Toqema by djaba01

Species
Twi'lek
Career
Consular
Specializations
Ascetic, Padawan, Jedi Knight, Seer
System
Force and Destiny

2
Threshold 11
Current 24
Threshold 17
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
3
2
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shock Glove+
Range
Engaged
Skill
Brawl
Stun 5
Damage
0
Critical
5

1
541
50
1

Weapons & Armor

Jedi Healer Armour:
Defense 1, Soak 1, Enc. 3 HP 5
+Cortosis (Talisman of Iron Fists)
-1 HP (In-Helmet Scanner)

Shock Gloves:
Damage 0, Crit 5, Stun 3
+Stun 2, -1 HP (Stun Pulse)

Personal Gear

Glasses
Datapad
Master's blindfold
Talisman of Iron Fists
(Cortosis on armor and brawl attacks, pierce on brawl attacks equal to force rating)
Friendship Bracelet

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers 1 F&D 62 Remove 1 setback die imposed due to arid or hot environment.
Grit 2 F&D 144 1 Strain threshold per rank
Go without 1 DoH 28 Once per session, count skill check as if in possesion of correct tools
Intense Focus 1 DoH 28 As a maneuver suffer 1 strain to upgrade the ability of the next skill check
Quick Draw 1 F&D 149 Once per round, draw or holster a weapon or accessible item as an incidental
Well Rounded 1 F&D 153 Turn 2 skills into career skills
Sense Danger 1 F&D 151 Once per session remove 2 disadvantages from any skill check
Force Rating 3 F&D 143 +1 Force Rating per rank
Force Protection 1 Perform the Force Protection maneuver; suffer 1 strain and commit force dice up to ranks of Force Protection. Increase soak by number of force dice committed until beginning of next turn. Suffer 1 strain every turn force die remains committed.
Empty Soul 1 If the character is carrying items that total 2 encumbrance or less, gain 1 light side force point and dark side force point
Iron Soul 1 If the character is carrying items that total 2 encumbrance or less, recover all strain after an encounter
Adaptable 1 When resolving a check that uses a skill in which they have no ranks, the character may spend 1 destiny point to remove 1 despair or remove threat equal to ranks in cool
Uncanny Reactions 1 Add Boost per rank to all Vigilance checks
Something to Prove 1 Once per session suffer 4 strain to reroll a failed check. If the check succeeds the character heals 4 strain.
Keen Eyed 1 Remove setback per rank of Keen Eyed from Perception checks. Decrease time to search a specific area by half.
Rapid Reaction 1 Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Dedication 1 Increase a characteristic by 1
Sense Advantage 1 Once per game session, the character may add two setbacks to the skill check of one NPC within extreme range.
The Force Is My Ally 1 Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver

Force Powers

Force Rating
5
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.

Upgrade Effect
basic Spend force die to ignore effects of darkness/blindness and see up to minimum range for the remainder of the time.
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit
Upgrade Effect
Basic The user may spend Force Points to add one automatic Success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used any Dark Side Force Points to generate Force Points, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Range Spend a Force Point to increase power's range by a number of range bands equal to Range upgrades purchased
Power
Move
Description
The Force user can move small objects via the power of the Force
Upgrade Effect
Basic The user may spend Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Range 1 Spend Force Point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage
equal to 10 times silhouette.
Strength 3 Spend Force Points to increase silhouette able to be targeted equal to Strength

Background

Name: Nawara
Clan name: Toqema

Birth and early childhood:
Born to Jedi Knights Byt'Toqema and Alema'Toqema on Coruscant, Nawara was fated to join the order from his birth. Raised in the jedi temple, with his loving parents often gone on missions, he found great entertainment in the temple's vast library. He spent his days reading archives and gathering as much knowledge as his head could hold. Shenna the Blind, Miraluka Jedi Master responsible for taking care of the archives, would soon start taking care of the young Twi'lek boy by absence of his parents.

Jedi training:
After levitating a datapad closer in order to better read it, both his Force sensitivity and near-sightedness revealed, Nawara (with a fresh pair of spectacles) began his Jedi training in earnest . Having been asigned to the same Miraluka who had been his caretaker, he intended to become an archivist like his master. More confident in the history of the seven forms than actually performing them, he quickly fell behind the other younglings when it came to his lightsaber training. After carefull evaluation, it was decided that the path of the consular would be the one most fit for him, as his skills in the Force far outweighed his skills in mock combat.

Motivation

Committed to furthering his Jedi training to become an archivist like his master, all in order to make work from his hobby

Morality

Morality: 72
Emotional strength: Curious
An avid reader who ravenously (albeit figuratively) consumes holobooks by the dozen, ever curious for whatever information the galaxy holds.

Emotional weakness: Fear
A lack of human (or human-like) interaction has left it's mark, causing Nawara to jump at even the slightest confrontation.

Duty: 34
Committed to sharing what he knows with the few he knows, Nawara would stop at not as many things as usual to help those he trusts attain their goals.

Description

"I really must stop reading holobooks as i walk" Nawara sighed, walking lost in thought and unaware of the rapidly approaching pillar.

A slender, green Twi'lek with not no notable amount of muscles and a kind but curious expression. often spotted around the libraries and archives, never without his favourite pair of glasses, a pile of holobooks under his arm and bruises on his forehead for walking into a wall or pillar for the Nth time.

Other Notes

Base Stats/Chargen:
Br 1 Ag 2 Int 2 Cun 2 Will 3 Pr 2
100 starting XP
Starting skills: Charm, Discipline, Knowledge: Education, Knowledge: Lore
starting XP Spent on Int 2 > 3 (30), Will 3 > 4 (40), Force Rating 2 (30)
+21 Morality

XP Gain:
Chargen: 100XP
Session 1: 10XP
Session 2: 20XP
My time skip is unbeatable: 50XP
Session 3: 16XP
Session 4: 15XP
Session 5: 20XP
Session 5?: 14XP
Session 7: 10XP
May the 4th: 4XP
Session 8: 12XP
The 7th Strikes back: 7XP
Session 9: 16XP
Session 10: 16XP
Session 11: 16XP
Rise of Musk: 1XP
Session 12: 14XP
Session 13: 13XP
Session 14: 10XP
Session 15: 4XP
Session 16: 13XP
Session 17: 14XP
Session 18: 13XP
Session 19: 3XP
Session 20: 11XP
Session 21: 10XP
Session 22: 10XP
Session 23: 7XP
Session 24: 10XP
Session 25: 10XP
Session 26: 7XP
Session 27: 8XP
Session 28: 10XP
Session 29: 10XP
Session 30: 13XP
Interlude: 24XP

Total gained: 541XP

XP Spent:
Chargen: 100XP
Grit: 5XP
Go Without: 10XP
Grit 2: 10XP
Intense Focus: 15XP
Force Protection: 20XP
Empty Soul: 25XP
Quick Draw: 5XP
Well Rounded: 10XP
Sense Danger: 10XP
Force Rating 3: 15XP
Farsight: 0XP
Battle Meditation: 10XP
Battle Meditation Range Upgrade 1: 5XP
Move: 5XP
Move Range Upgrade 1: 5XP
Knowledge: Core Worlds 0 > 1: 5XP
Knowledge: Outer Rim 0 > 1: 5XP
Discipline 1 > 2: 10XP
Move Control Upgrade 1: 10XP
Iron Soul: 20XP
Force Rating 4: 25XP
Move Strength Upgrade 1: 10XP
Move Strength Upgrade 2: 10XP
Adaptable: 20XP
Move Strength Upgrade 3: 15XP
Seer Spec: 30XP
Uncanny Reactions 1: 5XP
Something to Prove: 20XP
Keen Eyed: 10XP
Rapid Reaction: 10XP
force rating 5: 20XP
Sense Advantage
The Force Is My Ally
Heal/Harm Power

Total spent: 540

Requisition point spending:
+15 from timeskip
-8 for Amulet of Iron Fists
-4 for In-Helmet Scanner (attached to glasses)
-2 for shock gloves
-1 for Stun Pulse attachment

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