Upgrade the difficulty of any combat check targeting this character twice.
Ataru Technique
1
May use Agility instead of Brawn when making Lightsaber skill checks.
parry
4
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 6.
Saber throw
1
Make a Lightsaber check against a target within Medium range, adding up to Force rating: spend for attack to succeed and for lightsaber to return to hand.
Force Powers
Force Rating
3
Power
Force Power: Move:
Description
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade
Effect
The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per .
Power
Fore Power: Enhance:
Description
When making an Athletics or Coordination check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check. May also spend to jump horizontally to any location in Short range.
Upgrade
Effect
Power
Eyes Everywhere:
Description
Upgrade
Effect
Automatically wins ties when making an Initiative check.
Background
Motivation
Obligations
Description
ABILITIES
Darkside Force User: Use to generate .
Eyes Everywhere: Automatically wins ties when making an Initiative check.
Force Power: Move: The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Fore Power: Enhance: When making an Athletics or Coordination check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check. May also spend to jump horizontally to any location in Short range.