Breach: Ignore one point of Armor or 10 points of Soak for every rank of Breach.
Sunder: Damages opposing weapon one step. Requires to activate.
Linked: On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon’s Linked rating.
Unwieldy: To wield an Unwieldy weapon properly, the character needs an Agility characteristic equal to or greater than the weapon’s Unwieldy rating. For each point of Agility by which the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.
Jedi robes (defense, soak)
Personal Gear
Hand held comm link
Rebreather
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
2
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 4.
Reflect
2
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 4.
Grit
2
Gain +1 strain threshold per rank of Grit.
Toughened
1
Gain +2 wound threshold.
Adversary
1
Upgrade the difficulty of any combat check targeting this character once.
Something to Prove
1
Twice per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.
Dedication
1
Gain +1 to a single characteristic.
Force Rating
1
Gain +1 Force Rating
Force Powers
Force Rating
3
Power
Move
Description
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade
Effect
Magnitude
Can move 2 objects
Strength
Can move objects of Sil. 1
Power
Foresee
Description
The user may spend a force point to gain vague hints of events to come in the next day of his own, personal future. The basic power cannot see further than one day.
Upgrade
Effect
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend a force point to gain success on his check, and may activate this multiple times.
Strength
The Force user can spend force point to pick out a number of specific details from his vision equal to the number of Strength upgrades purchased. The user may activate this multiple times, recalling more details each time.
Background
I am almost ready for my Jedi Trials. Master Mundi even said had it not been for the war, I'd likely already be a Jedi. I grew up in the Temple, but have spent my most formative years in the Clones Wars with my master, Master Kristo. I pride myself in my lightsaber skills, and chose the double-sided lightsaber as I've developed my talent.
Motivation
To become a great Jedi and leader like my master, and bring peace to the Galaxy.
Duties
Combat Victory – The Player Character is driven to show that the Republic can and will defeat the Confederacy in any and all troop vs. troop engagement. He wants to engage the droid army – their best, whenever possible – and provide more victories for the Republic to tout to the galaxy as proof it will ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.