Force and Destiny
| Threshold | 18 |
| Current | 3 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| "Heritage" DC-15a Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-fire, Blast 9, Pierce 4, Stun Setting (Blaster Crits User and Explodes on 2 Despair, Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.) |
Damage10 |
Critical2 |
|
| "Animal's Claw" TZ-97 Shock Baton |
RangeEngaged |
SkillMelee |
|
| Concussive 1, Stun Damage, Accurate 2, Encumbrance -1, Add 1 blue die to Discipline checks and resist Fear. |
Damage5 |
Critical4 |
|
| Whipcord |
RangeShort |
SkillMelee |
|
| Ensnare 2 |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | +1 Strain Thresh per rank | |
| Toughened | 2 | +2 Wound Thresh per rank | |
| Combat Veteran | 1 | +1 Blue to Brawl and Discipline per rank | |
| Clanker Killer | 1 | Before rolling a combat check that targets a droid remove blue dice up to ranks in Clanker Killer add equal number of successes or advantage to results. | |
| Improved Clanker Killer | 1 | Decrease Crit of Brawl and Melee attacks against droids by 1 per rank of Clanker Killer. | |
| Known Programing | 1 | Once per session make a (3 purple) Vigilance check to upgrade the difficulty of a droid models checks against the character puts on ally per success for the rest of an encounter. | |
| Quick Draw | 1 | Once per round draw or holster a weapon or item as incidental. | |
| Physical Training | 1 | Add blue dice to Athletics and Resilience checks per rank of Physical Training |