Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 2 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blastor pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6+1 |
Critical3 |
|
| 12 Defender |
RangeShort |
SkillRanged: Light |
|
| Inferior, Limited Ammo 2 |
Damage5 |
Critical5 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Combat knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
| Brass knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| heavy blaster rifle with telescopic optic scope |
Range |
Skill |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Brace | 60 | Perform the Brace maneuver to remove black dice per rank of Brace from next Action. This may only remove black dice added by environmental circumstances. | |
| Toughness | Gain + 2 wound threshold | ||
| Intimidating | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. | ||
| Defensive Stance | Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this war cannot exceed ranks in Defensive Stance | ||
| Spare clip | Cannot run out of ammo due to items with Limited Ammo quality run out of ammo as normal. | ||
| Jury rigged | 138 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use | |
| Point Blank | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged attacks made while at short range of engaged | ||
| Disorient | After hitting with a combat check, may spend 2 Advantage to disorient target for a number of ranks equal to rank in Disorient | ||
| Toughened | +2 wound threshold | ||
| Armor Master | When wearing armor, increase total soak value by 1 | ||
| Natural Enforcer | Once per session, may re-roll any 1 coercion or streetwise check | ||
| Jury Rigged | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use | ||
| Tinkerer | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once |