Rit Kobor by A7T

Species
Human
Career
Engineer
Specializations
Scientist, Gadgeteer
System
Age of Rebellion

1
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

0
100
100
3

Weapons & Armor

Blaster Pistol
Light Pressure Suit

Personal Gear

Datapad
Comlink (Handheld)

Assets & Resources

Service Patch Remote

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead 148 (AoR CRB) The character removes a Setback Die per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks in Gearhead).
Speaks Binary 157 (AoR CRB) When directing NPC droids, may grant them a Boost Die per rank of Speaks Binary on checks.
Tinkerer 158 (AoR CRB) May add 1 additional hard point to a number of items equal to tanks in Tinkerer. Each item may only be modified once.
Inventor 150 (AoR CRB) When constructing new items or modifying existing attachments, the character may choose to add a Boost Die or remove a Setback Die from the check per rank of Inventor.

Background

Rit Kobor was a Techno Union scientist who helped design weapons for the Separatists during the Clone Wars. When the Techno Union was nationalized by the Empire, Kobor was put to work in the Imperial Department of Military Research under pain of death should he refuse. After years of developing weapons that revolutionized the Imperial war machine, he was able to escape with top-secret information that could be valuable to the right people, putting him in the crosshairs of the ISB. He is currently seeking "employment" by the Rebellion.

Motivation

Duties

Although it has taken some getting used to working without the Empire state-of-the-art facilities and equipment, Kobor now concerns himself with equipping his "clients" with the best technology available to them on their limited budet.

Description

Around two meters in height, Rit Kobor has pale green skin and a pair of jet-black eyes. He wears a light pressure suit that conceals his slight build, betraying his Skakoan physiology's reliance on technology while off of their homeworld. Kobor also carries an antiquated, but well-maintained SR combat pistol and a datapad, which he uses to control a service patch remote designated 3T-33.

Other Notes

Special Abilities: Skakoans begin with a free rank in either the Gearhead talent or the Technical Aptitude talent.

Atmosphere Requirement: Skakoans may survive in methane-rich, high-pressure atmospheres without harm. However, outside such conditions, Skakoans must wear a specialized pressure suit or else treat the atmosphere as if it were vacuum (see Edge of the Empire Core Rulebook, p. 214, or Age of Rebellion Core Rulebook, p. 227). Skakoan characters start the game with a light pressure suit by default (see below), but they may trade this free gear for 1,000 credits, which must be used toward the purchase of a medium or heavy pressure suit at the time of character creation.

Skakoan Pressure Suit: Skakoan pressure suits are a type of environment suit that provides the wearer with a personal, pressurized, methane-rich atmosphere. The suits have self-repair capabilities that allow them to continue to function even if the wearer takes Wounds in combat. However, if a Skakoan suffers an injury from a weapon with the Sunder quality, the suit takes damage—moving progressively from undamaged to minor damage, moderate damage, major damage, and finally to a compromised state. Applying an Emergency Repair Patch can repair the suit one level; up to five Emergency Repair Patches can be used in a single day. Outside combat, an Easy Mechanics check can repair the pressure suit completely. Upgrade the difficulty of this check once for each level of damage the suit suffered before repairs were attempted.

The pressurized methane stored in the suit may cause it to explode if severely damaged. The blast from an exploding suit hits anyone within Short Range with Damage 8 and Blast 6. This effect can be triggered by either Triumph or Despair on a roll that kills the suit's wearer or moves the suit to compromised status, depending on whether the explosion would be beneficial or detrimental to the attacker.

Skakoan pressure suits come in light, medium, and heavy models—identical to Heavy Clothing, Armored Clothing, and Heavy Battle Armor, respectively (see Edge of the Empire Core Rulebook, p. 170, or Age of Rebellion Core Rulebook, p. 183), except for price and rarity. The light pressure suit costs 1,000 credits, the medium pressure suit costs 4,500 credits, and the heavy pressure suit costs 11,000 credits; all three models have a Rarity of 8.

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