grit |
1 |
|
Gain +1 Strain Threshold |
lethal blows |
4 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
quick strike |
1 |
|
Add 1 Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
stalker |
3 |
|
Add 1 Boost Die per rank of Stalker to all Stealth and Coordination Checks |
dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade difficulty of the check by that number. |
sniper shot |
2 |
|
Before making a non-thrown ranged attack, may perform Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade difficulty of attack by 1 per range band increase |
deadly accuracy |
2 |
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
precise aim |
1 |
|
Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. |
targeted blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
anatomy lesson |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
master of stealth |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Subterfuge check |
jump up |
1 |
|
once per round, may stand from a seated position as an incidental |
quick draw |
1 |
|
once per round may holster or draw a weapon or accessible item as an incidental |
point blank |
1 |
|
add 1 damage per successful ranged attack made in close/engaged range |
second wind |
2 |
|
once per encounter may use second wind incidental to heal strain equal to ranks in second wind |
strong arm |
1 |
|
treat thrown weapons as if they had one extra range bandwidth |
natural marksmen |
1 |
|
once per session may reroll a ranged attack check |
toughened |
1 |
|
gain +2 wound threshold |
true aim |
2 |
|
once per round, may may perform a true aim acion to gain the effects of aim and an upgraded combat check per ranks in true aim |