Adotho Lakrua by pearlsTapioca

Species
Togruta
Career
Mystic
Specializations
Seer, Makashi Duellist, Padawan* (Universal), Knight* (Universal)
System
Force and Destiny

3
Threshold 15
Current 4
Threshold 17
Current 7
Ranged 2
Melee 5

Characteristics

1
2
2
3
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1 Specialised
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber (Thontiin Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Deflective +1, Defense +2, Vicious +1, Superior
Damage
11
Critical
1
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3

755
4/10

Weapons & Armor

Ray's custom armor - +2 soak, 3 melee defense, 1 ranged defense - 4/4 HP, unmodded

Thontiin Crystal (Standard Lightsaber Hilt)
A green crystal. (0/6 HP)
+3 Damage and -1 Crit Rating. (Accounted for)
Breach 1, Sunder. Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.

Superior Hilt - +1 Damage (Accounted for), Automatically gain +1 Advantage with all Lightsaber rolls or checks.

Thisspiasian Stabilising Coils - Remove 1 Setback die from attacks made with this weapon.

Reflex Grip - Defensive +1 and Deflective +1 (Accounted for), When a character uses a Parry or Reflect incidental with a lightsaber that has a reflex grip installed, the character suffers 1 additional strain, but counts their ranks in Parry and Reflect as 1 higher.

Extended Hilt - Vicious 1 - +10 to crits. Increase base damage by 1 (Accounted for)

Curved Hilt - Defensive +1 (Accounted for), Adds an automatic advantage result to successful Lightsaber combat checks when the wielder is engaged with a single opponent.

Breach 1 - Ignores either 1 Defense or 10 Soak if target has more than 10 Soak and less than 1 defense.

Sunder - Destructive Weapon.

Vicious 1 - +10 to crit rolls.

Personal Gear

Comlink (Long Range)
Datapad
Backpack
Backpacks increase the character’s encumbrance threshold by 4.

Stimpack Removes 5 wounds, becomes less effective by 1 with each consecutive use, resets on rest

Concealing Robes
Thanks to their cut and construction, concealing robes add ■ to checks to notice or recognize an individual wearing them.
(Not Equipped)

Spacesuit
These are sealed suits which protect the wearers against the harsh vacuum of space, lack of atmosphere, low temperatures and extreme radiation.
They allow for 2-3 hours of operation at a time in space. (Not Equipped)

----------------------------
Ilum Crystal (No Hilt)
A green crystal.

Ancient Sword
Damage: +2
Crit: 3
HP 1
Encumbrance 3
Defensive 1
SKILL: LIGHTSABER

Assets & Resources

Killcount: 22

Force Bond,
Whilst you are within Long Range with your designated bonded character - after making a force check - whenever the bonded character makes a force check, they generate an additional force pip of whatever was generated the most for free.
When targeted by a force power within medium range - whoever is casting that force power can apply a Magnitude Upgrade for that check for free - targeting the other bonded character.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts 1 Force and Destiny (p63) When performing the assist maneuver, Togrutas grant two boost die instead of one
Forager (Passive) (5xp) 1 Force and Destiny (p86) Remove up to 2 setback die from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Uncanny Reactions (Passive) (5xp) 1 Force and Destiny (p86) Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Grit (Passive) (40xp) 5 Force and Destiny (p86), (p82) RotS (p28) Gain +1 strain threshold.
Expert Tracker (Passive) (5xp) 1 Force and Destiny (p86) Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed (Passive) (10xp) 1 Force and Destiny (p86) Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Toughened (Passive) (10xp) 2 Force and Destiny (p86), RotS (pg28) Gain + 2 wound threshold.
Rapid Reaction (Active) (35xp) 2 Force and Destiny (p86) Suffer a number of strain to add an equal number of SUCCESS to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger (Active) (25xp) 2 Force and Destiny (p86) RotS (p28) Once per game, remove 2 setback die from any 1 check.
Preemptive Avoidance (Active) (15xp) 1 Force and Destiny (p86) May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Force Rating (Force Talent) (95xp) 4 Force and Destiny (p86) RotS (p28), RotS (p27) Gain +1 Force rating.
Sense Advantage (Active) (20xp) 1 Force and Destiny (p86) Once per session, may add 2 setback die to 1 NPC's skill check.
The Force is My Ally (Active) (20xp) 1 Force and Destiny (p86) Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Quick Draw (Active) (5xp) 1 RotS (p28) Once per round, draw or holster a weapon or accessible item as an incidental.
Natural Mystic (Active) (25xp) 1 Force and Destiny (p86) Once per session, may reroll any 1 Force power check.
Well Rounded (Passive) (10xp) 1 RotS (p28) Choose 2 skills. (Medicine, Stealth). They permanently become career skills.
Resist Disarm (Active) (5xp) 1 Force and Destiny (p82) Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Adaptable (Active) (20xp) 1 RotS (p28) When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or Threat equal to their ranks in Cool.
Intense Presence (Active) (20xp) 1 Force and Destiny (pg82) Spend 1 Destiny Point to recover strain equal to Presence rating.
Dedication (Passive) (75xp) 3 RotS (p28), RotS (p27), Force and Destiny (pg82) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Makashi Technique (Passive) (10xp) 1 Force and Destiny (p82) When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Researcher (Passive) (15xp) 2 RotS (p27) Remove a setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Parry (Active) (35xp) 4 Force and Destiny (pg82) RotS (pg28) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Sense Emotions (Passive) (10xp) 1 RotS (p27) Add a boost die to all Charm, Coercion and Deception checks unless the target is immune to force powers.
Duelist's Training (Passive) (10xp) 1 Force and Destiny (pg82) Add a Boost Die to Melee and Lightsaber checks when engaged with only one opponent.
Balance (Active) (15xp) 1 RotS (p27) When the character heals strain at the end of an encounter, he may add 1 force die per force rating. He recovers additional strain equal to force pips generated.
Will of the Force (Active) (20xp) 1 RotS (p27) Once per round after failing a skill check, the character may convert one dark side destiny point to a light side destiny point.

Force Powers

Force Rating
5
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend a Force point to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Duration (1 rank, 48 hours) Spend a Force point to increase the
days into the future the user
can see equal to Duration
upgrades purchased.
Strength (1 rank, 1 detail) Spend a Force point to pick out specific details equal to Strength upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend a Force point to sense all living beings within short range (including sentient and non-sentient beings).
The user may spend a Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Spend a Force point. The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend a Force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend a Force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control Heal: If no Dark points are used to generate Force points, target heals strain equal to wounds healed.
Harm: If any Dark points were used to generate Force points user heals strain equal to wounds inflicted.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend a Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Strength (3 ranks, Sil 3) Spend a Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range (2 ranks, Long) Spend a Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten. The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may spend a Force Point and succeed at an Average (2 Difficulty) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Adotho's Meditation
Description
Basic Power: The User uses the Instinctual Foresight maneuver and makes a Hard Discipline check. If successful, may spend force to add threat equal to willpower to a targets combat check.
Upgrade Effect
Power
Alter
Description
The User can tap into the living force of their surroundings, manipulating the nearby environs.
The user may spend a force pip to make all terrain currently within short range difficult terrain until the end of their next turn.
The user may spend a force pip to make all terrain currently within short range normal terrain until the end of their next turn.
Upgrade Effect
Control (5xp) Spend a force pip and make an Average (2 Purple) Survival check to instantly discover food, water or other critical supplies within extreme range.
Control (10xp) Spend a force pip to share the senses of animals within range of this power, adding a blue die to Perception checks and gaining other benefits.

Background

DESIRE FOR UNDERSTANDING: Having realized he has some untapped power at his disposal, the character now wishes to know what this power is. Simple research on his home planet or via the HoloNet has yielded nothing, so he must set out into the wider galaxy to see what he can learn about his odd abilities.

Motivation

Ambition - Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxy's countless stars drives this character's actions. More than anything, he wants to find and experience things nobody else has.

Morality

Curiosity - The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Weakness: There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.

Adotho's Morality is 67. (LEGACY)

Good-Light: Additional Destiny Point at start of session
Flip light side once per session to remove crit injury from ally

Light Side:
Free Light Pip
Boost Die to Presence/Willpower SKILL Checks
Strain when using Dark Pips

Description

Adotho is an 18 year old Togruta, with green and black colours, white markings and 3 headtails.

Other Notes

Adotho is a Jedi Knight.

Adotho has Prophecy.

Once per game session, the character may spend one Destiny Point and make a Hard (3 Difficulty) Vigilance check to utter a prophecy. If they succeed, they foretell a single event, the focus of which is centered around themself. At any time before the end of the game session, they may spend one Destiny Point, at which point the foretold event transpires. The GM should interpret the prophecy to fit the scene, possibly revealing truths the character did not foresee in the process. (30xp)

Shared Revelation - The prophecy may pertain to any one other character who hears it. (10xp)

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