Adotho Lakrua by pearlsTapioca

Species
Togruta
Career
Mystic
Specializations
Seer, Makashi Duellist, Sage (Consular), Padawan* (Universal)
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 19
Current 0
Ranged 0
Melee 1

Characteristics

1
2
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Cun) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1 Specialised
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber (Ilum Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Superior (Add 1 Advantage when performing a Lightsaber check.)
Damage
+8
Critical
1
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3

0
685
5018
4/10

Weapons & Armor

Spacesuit
These are sealed suits which protect the wearers against the harsh vacuum of space, lack of atmosphere, low temperatures and extreme radiation.
They allow for 2-3 hours of operation at a time in space.
Encumberance - 4
----------------------------
Basic Lightsaber (Ilum)
A green lightsaber. (4/5 HP)
Stun Switch / Damping Emitter.
Adds *Stun Setting* Modification to Lightsaber. Breach and Sunder are disabled whilst the setting is activated, damage is decreased by 2, critical increased by 1.
1 HP.
Mod Options:
Stun 1/3 x1
+1 Damage
-1 Crit Rating
+ Superior (+1 Damage and +1 Advantage)

Ancient Sword
Damage: +2
Crit: 3
HP 1
Encumbrance 3
Defensive 1
SKILL: LIGHTSABER

Thontiin Crystal (No Hilt)
A green crystal. (5/5 HP)
+1 Damage
Breach 1, Sunder. Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.

Protective garments from the Mandalorians. +1 def and soak.

Personal Gear

Comlink (Long Range)
------------------
Comlinks are the most common communication devices in the galaxy. Small, convenient, and easy to
use, they come in a variety of designs ranging from complex handheld devices that can transmit audio, video, and data to simple headset comlinks used to talk to nearby companions.
Most are simple two-way devices that can transmit and receive to a single mated unit at relatively long ranges over land and even into low orbit, but there are models that can transmit to multiple users at once or network whole groups together on the same frequency. Larger, longer-range models are carried in a satchel or backpack and can reach across entire planets. Most comlinks, especially those made specifically for military or law enforcement use, can be encrypted for secure lines of communications. While they are largely foolproof, comlinks can be disrupted by certain terrain features, atmospheric disturbances, and deliberate signal jamming.
----------------------------
DATAPAD
------------------
A powerful combination of communications device, holo-messenger, handheld computer, and personal database, datapads are designed to combine a number of common consumer electronics in one small, easy-to-use package. Most have touch screens, but some more advanced models use holographic imaging devices to project their data, and all can be connected to the galactic HoloNet. All datapads can be encrypted, and many have emergency data destructs that wipe their memory if they are lost or stolen.
--------------------------------
BACKPACK
----------------------------
Most backpacks are simple textile constructs with a number of compartments and external pouches good for just about anything. More advanced models, such as those built for back-country adventuring or other strenuous outdoor activities, are reinforced and often have lightweight internal supports that allow for the easy carrying of heavy loads.
Backpacks increase the character’s encumbrance threshold by 4.
Stimpack Removes 5 wounds, becomes less effective by 1 with each consecutive use, resets on rest

Concealing Robes
----------------------
Many ancient Jedi Knights favored heavy concealing robes for their anonymity, and now Force users throughout the galaxy use them to avoid notice. While they can be made in a variety of styles from nearly any material, all concealing robes are many-layered, floor-length garments with deep hoods which can easily obscure an individual’s shape and hide his face in shadow and folds of cloth.
Thanks to their cut and construction, concealing robes add ■ to checks to notice or recognize an individual wearing them.
(Not Equipped)

Assets & Resources

Killcount: 14

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts 1 Force and Destiny (p63) When performing the assist maneuver, Togrutas grant two boost die instead of one
Forager (Passive) (5xp) 1 Force and Destiny (p86) Remove up to 2 setback die from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Uncanny Reactions (Passive) (5xp) 1 Force and Destiny (p86) Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Grit (Passive) (50xp) 7 Force and Destiny (p86) (p74) (p82) RotS (p28) Gain +1 strain threshold.
Expert Tracker (Passive) (5xp) 1 Force and Destiny (p86) Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed (Passive) (10xp) 1 Force and Destiny (p86) Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Toughened (Passive) (10xp) 2 Force and Destiny (p86), RotS (pg28) Gain + 2 wound threshold.
Rapid Reaction (Active) (35xp) 2 Force and Destiny (p86) Suffer a number of strain to add an equal number of SUCCESS to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger (Active) (25xp) 2 Force and Destiny (p86) RotS (p28) Once per game, remove 2 setback die from any 1 check.
Preemptive Avoidance (Active) (35xp) 2 Force and Destiny (p86) (p74) May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Kill With Kindness (Passive (5xp) 1 Force and Destiny (p74) Remove 1 setback die per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher (Passive) (10xp) 1 Force and Destiny (p74) Remove 1 setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Force Rating (Force Talent) (105xp) 5 Force and Destiny (p86) (p74) RotS (p28) Gain +1 Force rating.
Smooth Talker (Charm) (Active) (15xp) 1 Force and Destiny (p74) When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend a Triumph to gain additional Success equal to ranks in Smooth Talker.
Sense Advantage (Active) (20xp) 1 Force and Destiny (p86) Once per session, may add 2 setback die to 1 NPC's skill check.
The Force is My Ally (Active) (20xp) 1 Force and Destiny (p86) Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Quick Draw (Active) (5xp) 1 RotS (p28) Once per round, draw or holster a weapon or accessible item as an incidental.
Natural Mystic (Active) (25xp) 1 Force and Destiny (p86) Once per session, may reroll any 1 Force power check.
Well Rounded (Passive) (10xp) 1 RotS (p28) Choose 2 skills. (Medicine, Stealth). They permanently become career skills.
Resist Disarm (Active) (5xp) 1 Force and Destiny (p82) Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Adaptable (Active) (20xp) 1 RotS (p28) When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or Threat equal to their ranks in Cool.
Dedication (Passive) (25xp) 1 RotS (p28) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Makashi Technique (Passive) (10xp) 1 Force and Destiny (p82) When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Parry (Active) (20xp) 3 Force and Destiny (pg82) RotS (pg28) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Duelist's Training (Passive) (10xp) 1 Force and Destiny (pg82) Add a Boost Die to Melee and Lightsaber checks when engaged with only one opponent.
Knowledge Specialisation (Active) (20xp) 1 Force and Destiny (p74) When acquired, choose 1 Knowledge skill. (Outer Rim) When making that skill check, may spend a Triumph to gain additional successes equal to ranks in Knowledge Specialisation.

Force Powers

Force Rating
6
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend a Force point to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Duration (1 rank, 48 hours) Spend a Force point to increase the
days into the future the user
can see equal to Duration
upgrades purchased.
Strength (1 rank, 1 detail) Spend a Force point to pick out specific details equal to Strength upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend a Force point to sense all living beings within short range (including sentient and non-sentient beings).
The user may spend a Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Spend a Force point. The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend a Force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend a Force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control Heal: If no Dark points are used to generate Force points, target heals strain equal to wounds healed.
Harm: If any Dark points were used to generate Force points user heals strain equal to wounds inflicted.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend a Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength (3 ranks, Sil 3) Spend a Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Range (2 ranks, Long) Spend a Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten. The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may spend a Force Point and succeed at an Average (2 Difficulty) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Adotho's Meditation
Description
Basic Power: The User uses the Instinctual Foresight maneuver and makes a Hard Discipline check. If successful, may spend force to add threat equal to willpower to a targets combat check.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check. the Force user may roll an Enhance power check as part of the pool.
The user may spend a force pip to gain success or advantage, (user's choice), on the check.
Upgrade Effect

Background

DESIRE FOR UNDERSTANDING: Having realized he has some untapped power at his disposal, the character now wishes to know what this power is. Simple research on his home planet or via the HoloNet has yielded nothing, so he must set out into the wider galaxy to see what he can learn about his odd abilities.

Motivation

Ambition - Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxy's countless stars drives this character's actions. More than anything, he wants to find and experience things nobody else has.

Morality

Curiosity - The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Weakness: There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.

Adotho's Morality is 67. (LEGACY)

Good-Light: Additional Destiny Point at start of session
Flip light side once per session to remove crit injury from ally

Light Side:
Free Light Pip
Boost Die to Presence/Willpower Checks
Strain when using Dark Pips

Description

Adotho is a 17 year old Togruta, with green and black colours, white markings and 3 headtails.

he has mommy issues

Other Notes

trial of courage completed
trial of flesh completed

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