Pack Instincts |
1 |
Force and Destiny (p63) |
When performing the assist maneuver, Togrutas grant two boost die instead of one |
Forager (Passive) (5xp) |
1 |
Force and Destiny (p86) |
Remove up to 2 setback die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Uncanny Reactions (Passive) (5xp) |
1 |
Force and Destiny (p86) |
Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks. |
Grit (Passive) (40xp) |
5 |
Force and Destiny (p86), (p82) RotS (p28) |
Gain +1 strain threshold. |
Expert Tracker (Passive) (5xp) |
1 |
Force and Destiny (p86) |
Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Keen Eyed (Passive) (10xp) |
1 |
Force and Destiny (p86) |
Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
Toughened (Passive) (10xp) |
2 |
Force and Destiny (p86), RotS (pg28) |
Gain + 2 wound threshold. |
Rapid Reaction (Active) (35xp) |
2 |
Force and Destiny (p86) |
Suffer a number of strain to add an equal number of SUCCESS to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Sense Danger (Active) (25xp) |
2 |
Force and Destiny (p86) RotS (p28) |
Once per game, remove 2 setback die from any 1 check. |
Preemptive Avoidance (Active) (15xp) |
1 |
Force and Destiny (p86) |
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental. |
Force Rating (Force Talent) (95xp) |
4 |
Force and Destiny (p86) RotS (p28), RotS (p27) |
Gain +1 Force rating. |
Sense Advantage (Active) (20xp) |
1 |
Force and Destiny (p86) |
Once per session, may add 2 setback die to 1 NPC's skill check. |
The Force is My Ally (Active) (20xp) |
1 |
Force and Destiny (p86) |
Once per session, may suffer 2 strain to perform a Force power action as a maneuver. |
Quick Draw (Active) (5xp) |
1 |
RotS (p28) |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Natural Mystic (Active) (25xp) |
1 |
Force and Destiny (p86) |
Once per session, may reroll any 1 Force power check. |
Well Rounded (Passive) (10xp) |
1 |
RotS (p28) |
Choose 2 skills. (Medicine, Stealth). They permanently become career skills. |
Resist Disarm (Active) (5xp) |
1 |
Force and Destiny (p82) |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Adaptable (Active) (20xp) |
1 |
RotS (p28) |
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or Threat equal to their ranks in Cool. |
Intense Presence (Active) (20xp) |
1 |
Force and Destiny (pg82) |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Dedication (Passive) (75xp) |
3 |
RotS (p28), RotS (p27), Force and Destiny (pg82) |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Makashi Technique (Passive) (10xp) |
1 |
Force and Destiny (p82) |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Researcher (Passive) (15xp) |
2 |
RotS (p27) |
Remove a setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time. |
Parry (Active) (35xp) |
4 |
Force and Destiny (pg82) RotS (pg28) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Sense Emotions (Passive) (10xp) |
1 |
RotS (p27) |
Add a boost die to all Charm, Coercion and Deception checks unless the target is immune to force powers. |
Duelist's Training (Passive) (10xp) |
1 |
Force and Destiny (pg82) |
Add a Boost Die to Melee and Lightsaber checks when engaged with only one opponent. |
Balance (Active) (15xp) |
1 |
RotS (p27) |
When the character heals strain at the end of an encounter, he may add 1 force die per force rating. He recovers additional strain equal to force pips generated. |
Will of the Force (Active) (20xp) |
1 |
RotS (p27) |
Once per round after failing a skill check, the character may convert one dark side destiny point to a light side destiny point. |