Dense Musculature |
|
Kyuzo |
Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range. |
Toughened |
5 |
|
Gain +2 wound threshold |
Grit |
5 |
|
Gain +1 Strain |
Stalker |
2 |
|
Add π¦ per rank of Stalker to all Stealth and Coordination checks |
Lethal Blows |
3 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
True Aim |
2 |
|
Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check per rank of True Aim |
Outdoorsman |
2 |
|
Remove β per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |
Expert Tracker |
2 |
|
Remove β per rank of Expert Tracker from checks to find tracks or track targets. Survival checks made to track targets take 50% less time than normal |
Prime Positions |
1 |
|
When this character or an ally in short range takes cover, they increase soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Expert Handler |
2 |
|
Remove β per rank of Expert Handler from Survival checks made to ride beasts |
Beast Wrangler |
2 |
|
Add π¦ per rank of Beast Wrangler to checks to tame or wrangle creatures. |
Sniper Shot |
1 |
|
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Deadly Accuracy |
1 |
|
When acquired, choose 1 combat skill (Sharpshooter - R.Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Dedication |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 (Sharpshooter-> Agility, Beast Rider -> Intellect, Trailblazer -> Cunning) |
Spur |
|
|
Take a Spur action; make a Hard Survival check to increase beasts top speed by 1. The beast suffers 2 strain every round it stays spurred, the character can choose to end the effects at the start of any of his turns |
Spur (Improved) |
|
|
Suffer 1 strain to attempt Spur as a maneuver and decrease its difficulty to Average |
Spur (Supreme) |
|
|
When activating and maintaining Spur, the beast suffers 1 strain instead of 2 |
Lets Ride |
|
|
Once per round on the characterβs turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Disorient |
1 |
|
After hitting with a combat, may spend 2 adv to disorient target for number of rounds equal to ranks in disorient. Disoriented targets add setbacks on all skill checks. |
One with Nature |
|
|
When in the wilderness, the character may make a Simple Survuval check instead of Discipline or Cool to recover strain at the end of an encounter. |
Dodge |
2 |
|
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |