Manji by mulan

Species
Kyuzo
Career
Soldier
Specializations
Trail Blazer, Sharpshooter, Beast Rider, Assassin
System
Age of Rebellion

5
Threshold 24
Current 0
Threshold 18
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
3
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1 🟦🟦
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3 πŸŸ¦πŸŸ¦πŸŸ¦πŸŸ¦πŸŸ¦β†‘
Streetwise (Cun) 0
Survival (Cun) X 5
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) X 3

Attacks

Kyuzo Energy Bow
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Pierce 5, Accurate 1
Damage
9
Critical
4
Model 77 Air Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 4, Stun Damage
Damage
6
Critical
-
Huntsman Vibrospear
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2, Accurate 1
Damage
+3
Critical
2
Shistavanen Combat Utility Blade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

1120
8500
13/14

Weapons & Armor

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Weapons:
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Kyuzo Energy Bow
-> Custom Grip (modded Accurate)
-> Combat Tested
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Model 77 Air Rifle (On Aslan)
-> SmartTranq
-> Custom Grip
-> Telescopic Optical Sight
-> Lightweight Frame
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Huntsman Vibrospear (On Aslan)
-> Custom Grip (modded Accurate)
-> Mono-Molecular Edge (Modded Pierce)
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Shistavanen Combat Utility Blade

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Armour
===========================

Alliance Light Stealth Armour
-> Reflec Adaptive Skin (modded Boost)

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Beasts
===========================

Aslan - Narglatch (https://swsheets.com/c/5ontu3kg5-aslan)

Shalla - Nexu
(https://swsheets.com/c/0wjwyh8gp-shalla)

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Droids
===========================

SR-C1 + SR-C3
(https://tinyurl.com/yxbnxtrm)

Personal Gear

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Carried Gear:
===========================

Surveyors Bag
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Load-Bearing Gear
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Utility Belt
-> Concealed Climbing Cord
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Military Belt Pouch
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Kamperdine Clothing Specialist Body Glove
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CX-2000 Holographic Gillie Suit
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Combat Scanner
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3-MAL Secure Comlink
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Earbud Comlink
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Infrabinoculars (Long Range)
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Non Carried Mission Gear:
===========================

Large Specimen Container
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XV-38 Veterinary Kit
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Weapon Maintenance Kit
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Thermal Cloak

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Other Gear:
===========================

Riding Tack
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DLT-19D Heavy Blaster Rifle
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SX-21 Pump-Action Scatter Blaster
-> Marksman Barrel
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LBR-9 Stun Rifle
----------------------------------------------
E11s Sniper Rifle
-> Telescopic Scope

Assets & Resources

===========================
CR Rewards:
===========================

CR1 Narglatch / SE-Vigilant Automated Sensor
CR2 Capari-Series Padded Beast Armour / Mono-Molecular Edge
CR3 SR-Series Scout & Observation Droid / SR-Series Scout & Observation Droid

Critical Injuries & Conditions

===========================
Hours:
===========================

Hours Remaining - 38

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Crits:
===========================

Talents

Name Rank Book & Page Description
Dense Musculature Kyuzo Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range.
Toughened 5 Gain +2 wound threshold
Grit 5 Gain +1 Strain
Stalker 2 Add 🟦 per rank of Stalker to all Stealth and Coordination checks
Lethal Blows 3 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
True Aim 2 Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check per rank of True Aim
Outdoorsman 2 Remove β˜’ per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half
Expert Tracker 2 Remove β˜’ per rank of Expert Tracker from checks to find tracks or track targets. Survival checks made to track targets take 50% less time than normal
Prime Positions 1 When this character or an ally in short range takes cover, they increase soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover.
Expert Handler 2 Remove β˜’ per rank of Expert Handler from Survival checks made to ride beasts
Beast Wrangler 2 Add 🟦 per rank of Beast Wrangler to checks to tame or wrangle creatures.
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Deadly Accuracy 1 When acquired, choose 1 combat skill (Sharpshooter - R.Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Dedication 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6 (Sharpshooter-> Agility, Beast Rider -> Intellect, Trailblazer -> Cunning)
Spur Take a Spur action; make a Hard Survival check to increase beasts top speed by 1. The beast suffers 2 strain every round it stays spurred, the character can choose to end the effects at the start of any of his turns
Spur (Improved) Suffer 1 strain to attempt Spur as a maneuver and decrease its difficulty to Average
Spur (Supreme) When activating and maintaining Spur, the beast suffers 1 strain instead of 2
Lets Ride Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Disorient 1 After hitting with a combat, may spend 2 adv to disorient target for number of rounds equal to ranks in disorient. Disoriented targets add setbacks on all skill checks.
One with Nature When in the wilderness, the character may make a Simple Survuval check instead of Discipline or Cool to recover strain at the end of an encounter.
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.

Background

Manji left Phatrong at a young age and joined the Alliance to Restore the Republic. He served for a few years as a soldier with the regular army until he got accepted for SpecForce training. His skills with his bow, stealth and bush-craft made him a clear choice for both the 4th and 2nd Regiment. He was transferred over to the Lantilles system and decided to join the 2nd.

Motivation

Belief - Justice

The character has a strong, unshakable sense of right and wrong, and he sees the injustices of Imperial rule throughout the galaxy. He is committed to seeing justice brought back to the galaxy, and he wishes those who have betrayed it to receive the punishment they deserve.

Duties

Survey the Enemy

Manji is first and foremost a scout. He goes in first to get ideas of strengths and numbers so that the team knows what to expect.

Description

Manji is tall, even for a Kyuzo. Like many of his people he has a lithe but muscular build. He usually keeps his head wrapped up with only his goggles visible.

Other Notes

10 duty spent on 10 XP
10 duty spent on 2500 credits
+90 XP from Kyuzo
+10 XP from not taking Recruit
+15 from SFL bonus
+150 XP from Heroic
+9000 credits from Heroic

GMed A Simple Trip to Avenelle +20 XP
Mission 1: +25 XP +15 Duty +300 Credits +1875 credits
GMed Treasure Trove +20 XP +15 Duty + 300 credits
GMed Galactic Drop League +15 XP
GMed Community Service +15 XP +10 Duty +300 credits
Mission 2: Operation Rusted Tendrils +20 XP +20 Duty +300 credits
Mission 3: Operation Watch Your Step +20 XP +15 Duty +300 credits
Mission 4: Operation Regicidal Tendencies +20 XP +20 Duty +400 credits
Mission 5: Operation Arms Breaker Pt II +20 XP +20 Duty +400 credits
Mission 6: Operation Mysterious Stranger +20 XP +15 Duty +400 credits
Mission 7: Operation Full Eclipse +25 XP +15 Duty +400 credits
GMed Subtle Slug +20 XP +15 Duty +300 credits
GMed Spiked Tray +15 XP +10 Duty +300 credits
Mission 8: Operation Arms Breaker Pt IV +25 XP +15 Duty +400 credits +1990 credits
Mission 9: Operation Beast Riders +15 XP +15 Duty +500 credits +15 Duty (Positive Spin)
GMed Ranch Hands +20 XP +10 Duty +300 credits
GMed White Noise +20 XP +15 Duty +300 credits
Mission 10: Operation Beast Trails +25 XP +15 Duty +400 credits +5 Duty (Positive Spin)
GMed Interception +20 XP +15 Duty +300 credits
GMed Grinding Chariots +15 XP +15 Duty +300 credits
48 hours turned in for 10 Duty
Mission 11: Operation Nights Passage +25 XP +20 Duty +500 credits +20 Duty (Positive Spin)
Mission 12: Diurnal Axe* +25 XP +15 Duty +600 credits
Mission 13: Operation Duchy of Danger +5 XP +500 credits
Mission 14: Operation Governator +20 XP +500 credits
GMed Roach Rescue +10 XP +250 credits
Mission 15: Operation Forest Runner +20 XP +500 credits
GMed Operation Mimic +10 XP + 250 credits
Mission 16: Operation Momma Bear +15 XP +500 credits
GMed Fleet Breaker: +10 XP + 250 credits
Mission 17: Operation Garrison Breaker* +15 XP +500 credits
GMed White Meteor: +10 XP + 250 credits
Mission 18: Operation Snow Shoe +15 XP +500 credits
Mission 19: Operation Gravy Train +15 XP +500 credits
Mission 20: Operation Abandoned +15 XP +500 credits
Mission 21: Operation Brown Gauntlet +20 XP +500 credits
Mission 22: Operation Snowblindness* +15 XP +500 credits
Mission 23: Operation Bandit Breaker +20 XP +500 credits
GMed Beast Sanctuary +10 XP + 250 credits
Mission 24: Operation Snowdrift +15 XP +500 credits
Mission 25: Operation 8 Mile +20 XP +500 credits
Mission 26: Operation Fambaa-ulous +15 XP
GMed Fire and Steal +10 XP + 250 credits
Mission 27: Operation Thumping Heart +10 XP +500 credits
GMed Flight of the Valkyries +10 XP + 250 credits
GMed Acklays on Kashyyyk +10 XP + 250 credits
GMed Rotchi Roar +10 XP +250 credits
GMed Grommet Guardian +10 XP +250 credits
Mission 28: Operation Rotchi Rumble +20 XP +500 credits
Mission 29: Operation Grommet Strike +15 XP +500 credits
Mission 30: Operation In-bound Aegis +10 XP +500 credits
GMed Bastion Aegis +10 XP +250 credits

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