Command (Rank 3) |
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AoR Core Rulebook, Page 144 |
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Commanding Presence (Rank 2) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks. |
Fire Control |
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AoR Core Rulebook, Page 147 |
Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack. |
(Reserved) |
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Grit (Rank 1) |
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AoR Core Rulebook, Page 148 |
Gain +1 Strain Threshold per rank of Grit. |
Galaxy Mapper (Rank 1) |
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AoR Core Rulebook, Page 148 |
Remove 1 Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
(Reserved) |
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(Reserved) |
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Dedication (Presence) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Presence. This cannot raise Presence above 6. |
Vehicle Combat Training |
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AoR Core Rulebook, Page 159 |
Gunnery and Piloting (Planetary) become career skills. |
Tactical Combat Training |
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AoR Core Rulebook, Page 158 |
Melee and Ranged (Heavy) become Career skills. |
(Reserved) |
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Knowledge Specialization (Warfare) |
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AoR Core Rulebook, Page 150 |
When acquired, choose 1 Knowledge skill (Warfare). When making that skill check, may spend 1 Triumph to gain additional successes equal to ranks in Knowledge Specialization. |
Know the Enemy |
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Dawn of Rebellion, Page 113 |
The character may use Knowledge (Warfare) skill when making checks to determine initiative. |
Formation Tactics |
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Dawn of Rebellion, Page 112 |
May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to Successes generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. |