Disorient 1, Knockdown, attacker choose to deal either Strain or Wound damage.
Damage
3+success
Critical
3
BLAST KNUCKLES
Range
Engaged
Skill
Brawl
1 inaccurate, every successful hit inflicts 1 strain on the wielder
Damage
3+4
Critical
4
5
275
340
Weapons & Armor
plasma ball 4
gungan clothes
BLAST KNUCKLES
Personal Gear
canteen
broken throwing stick
Assets & Resources
boost dice 1
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
toughened
1
gain +2 wound threshold
precision strike
1
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
improved strike
1
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any average difficulty Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
sapith sundering
1
Force talent. When making a Brawl combat check, the character may include Force dice up to the character's Force rating. The Brawl attack gains the Sunder quality, and the character may spend a Force point generated on the check as an advantage result to activate the Sunder quality.
dodge
1
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
iron body
2
The character removes a setback die per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.
grit
1
+1 strain
martial grace
1
Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
swift
1
The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Force Powers
Force Rating
1
Power
enhance basic power
Description
leap + horizontally
enhance brawl, resilience, and coordination