Devrin 'Spots' Zenn by FigureSix

Species
Human
Career
Bounty Hunter
Specializations
Assassin, Martial Artist
System
Edge of the Empire

4
Threshold 17
Current 3
Threshold 16
Current 0
Ranged 2
Melee 2

Characteristics

3
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown, Stun Setting
Damage
4
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
4
Critical
2
Snap Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
4
Critical
3
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
5
Critical
4
CS14 "Ghost" Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
2
Garrote Chrono
Range
Engaged
Skill
Brawl
Stun Setting
Damage
Critical

45
680
17523
14

Weapons & Armor

Personal Weapons: Unarmed, Brass Knuckles, Combat Knife, Snap Baton, Truncheon, Light Blaster Pistol, Blaster Pistol, Blaster Rifle

Personal Armor: Adverse Environmental Gear, Armored Clothing, Banal Apparel, Heavy Clothing, Mk. III Flak Vest

Spy Kit: -Banal Apparel with Republic Issue Armor Insert Attachment Soak 1 | Defense 2| Encumbrance 0 | Hard (:difficulty::difficulty::difficulty: Perception check to notice armored weave
-Reverse Engineered CS-14 "Ghost" Light Blaster Pistol with Republic Issue Blaster Suppressor (2 setbacks added to checks to locate shooter)

Personal Gear

Personal items: Comlink (handheld), Comlink (long range), Electrobinoculars, Hand Scanner, Scanner Goggles, Emergency Medpac, Medpac, Stimpack (x5), FlashFire Camp Stove, "Surivalist" Mess Kit, Water Purifier, Med-Aid Patch (x5), Binders, Crash Survival Kit, Ration Pack (x5), Breath Mask, Tent, Fire Paste (x5), Canteen (x2), Climbing Gear, Datapad, Extra Reload, Utility Belt, Weapon Maintenance Kit, Load-Bearing Gear (ATT: Concealed Climbing Cord), Spacer's Duffel, Mk. IV Modular Backpack, Urban Compass, Garrote Chrono, One double-bladed Lightsaber hilt (no crystal, just a souvenir) from Udigg Forpa

Spy Kit:
-Slicer Gear
-Lockpick Set
-Model 58 Concealment Holster
-Earbud Comlink
-Concealed Escape Kit (Shoe)
-Agent's Bag (Encumbrance +6, 3 Hidden Compartment Mods containing 2 encumbrance of items per pocket. 1 Self-Destruct System Mod
-Affide Crystal (Suicide Pill)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 1 EotE pg 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge Incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Grit 2 EotE pg 136 Each rank in Grit increases the character's strain threshold by one.
Iron Body 2 No Disintegrations pg 34 The character removes one setback die per rank of Iron Body from Coordination and Resilience checks. The critical rating of the characters's unarmed attacks is reduced by 1 per rank of Iron Body, to a minimum of 1
Jump Up -- EotE pg 138 Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental
Parry 2 No Disintegrations pg 35 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied), the character may take a Parry incidental. Suffer 3 strain and reduce the damage dealt by that hit by a number equal to 2 plus ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Quick Strike 1 EotE pg 141 When performing a combat check during combat, add 1 boost die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Stalker 2 EotE pg 143 The character adds 1 boost die per rank of Stalker to all Coordination and Stealth checks.
Lethal Blows 2 EotE pg 138 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Quick Draw -- EotE pg 141 Once per round, may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Toughened 2 EotE pg 145 Increase wound threshold by 2 per rank of Toughened.
Martial Grace -- No Disintegrations pg 35 Once per round, suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
Precise Aim 1 EotE pg 141 Once per round on the character's turn, may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed ranks in Precise Aim. Decrease the target's defense (ranged and melee) by one per strain suffered for that combat check.
Unarmed Parry No Disintegrations pg 36 May parry while unarmed. Reduce strain cost to parry while unarmed by 1 (to a minimum of 1).
Mind Over Matter No Disintegrations pg 35 Spend 1 Destiny Point to recover Strain equal to Willpower.
Defensive Stance 1 Battle Scar Once per round on the character's turn, may perform defensive stance maneuver to defend against incoming melee attacks. Suffer a number of strain no greater than ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to strain suffered in this way.

Background

- A failed bodyguard from a middling family on Alderaan, Devrin made his escape and never returned.
- He's turned his skillset towards the private sector; doing personal protection, surveillance, capturing HVTs, and various other kinds of direct action, or unconventional warfare.
- Politicians, spaceport administrators, corporate leaders, cartel members, everyone's waging a proxy war with someone.
- Devrin worked alongside numerous other skilled individuals; slicers, hired guns, other bounty hunters. An ally today could be an enemy tomorrow. Just business.

Motivation

Challenge - an easy job isn't a job worth doing. Part of why he accepts consistent work for the Republic is because Droids are such challenging opponents.

Obligations

Internal Security - deceivers know their own kind. Focus on protecting the Republic from moles, double agents, and traitors. They also help maintain safety by ensuring that strongholds, outposts, and safe houses remain undetected by the Separatists. This sometimes includes ensuring that supply lines for these locations are maintained and kept secret.

Description

Aside from the pox scars that give Spots his nickname, Spots is rather forgettable.
Relatively tall, fit, just another war-dog in a galaxy full of mercs.

Other Notes

Human 120 starting XP
Bonus 150 XP
Bonus 9000 Credits

1st session Operation Hawaii 5-0-No: 15 xp, 15 Duty, 1000 cr, 24 hrs downtime
- Total Duty: 15
- Total Downtime: 24

2nd session Operation In Short Supply: 25 xp, 15 Duty, 1000 cr, 24 hrs downtime (total 48)

- Total Duty: 30
- Total Downtime: 48
- 1000 Credits - Bounty Hunters providing overwatch for Hawaii's family
- Slick Squad: 1 CT Sergeant and 7 Clone Troopers - For Reaver/Jeremy's games only
- Reported Payroll's father to the CCC

3rd session Operation Terrible Tanks: 20 xp, 5 Duty, 1000 cr, 24 hrs downtime

- Total Duty: 35
- Total Downtime: 72 - 24 = 48 (see below)
- Minus 24 hours; Bacta Tank Recovery
- Plus 1 Wound for next mission

GM Session Operation No Man Left Behind: 20 xp, 10 duty, 1000 cr, 24 hrs downtime

- Total Duty: 45
- Total Downtime: 72

4th session Operation Wacky Womprat: 15 XP, 10 Duty, 1500 cr, 24 hrs downtime

- Total Duty: 55
- Total Downtime: 96

5th session Operation Gritty Garage: 20 xp, 20 duty, 1000 cr, 24 hrs downtime

- Total Duty: 75
- Total Downtime: 120 - 96 = 24
- Minus 96 hours Downtime for 10 xp

6th session Operation Hawaiian Vacation: 25 xp, 15 duty, 1500 cr, 24 hrs downtime

- Total Duty: 90
- Total Downtime: 48

7th session Operation Downed Convor: 25 xp, 20 duty, 1100 cr, 24 hrs downtime

- CR 1 Total Duty: 10
- Total Downtime: 72 - 48 = 24
- Minus 48 hours for 5 xp
- Acquire Lightsaber hilt souvenir from Udigg Forpa. Crystal(s) given to Knight Sariel.
- Request 2 items of Rarity 4: (placeholder) (placeholder)

8th session Operation Blunted Sword: 25 xp, 15 duty, 1100 cr, 24 hrs downtime

- CR 1 Total Duty: 25
- Total Downtime: 48

9th session Operation 40 Minutes or Less: 25 xp, 20 duty, 24 hours, 1100 credits

- CR 1 Total Duty: 45
- Total Downtime: 72

10th session Operation Unfortunate Accident: 20 xp, 20 duty, 24 hours, 1600 credits

- CR 1 Total Duty: 65
- Total Downtime: 96

GM session Operation Broken Toys: 15 xp, 15 duty, 24 hours, 1100 credits

- CR 1 Total Duty: 80
- Total Downtime: 120

11th session Fight the Darkness and Chill: 20 xp, 15 duty, 24 hours, 1100 credits

- CR 1 Total Duty: 95
- Total Downtime: 144

12th session Mark My Words: 15 xp, 20 duty, 24 hours, 1100 credits

- CR up! CR 2: 00
- Total Downtime: 168
- Request 2 items of Rarity 5: (placeholder) (placeholder)

13th session Cat's in the Cradle: 25 xp, 20 duty, 24 hours, 1200 credits

- CR 2: 20
- Total Downtime: 192

14th session Matters of Family: 15 xp, 10 duty, 24 hours, 1200 credits

- CR 2: 30
- Total Downtime: 216

15 session Couldn't Hack It: 20 xp, 20 duty, 24 hours, 1200 credits

- CR 2: 50
- Total Downtime: 240
- Minus 5 XP - Close Call Battle Scar for Defensive Stance

16th session GM - Fortunate Clones: 10 xp, 10 duty, 24 hours, 1200 credits

- CR 2: 60
- Total Downtime: 264

17th session GM - OP Falchion 20 xp, 10 duty, 24 hours, 1200 credits

- CR 2: 70
- Total Downtime: 288

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