oea by thegirlnamedcrow

Species
Togruta
Career
Soldier
Specializations
Commando
System
Edge of the Empire

7
Threshold 19
Current 0
Threshold 14
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 2
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 4
Leadership (Pr) 4
Mechanics (Int) 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 4
Brawl (Br) X 3 +2
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 3 +2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Astra's Custom SSG Mk II Paladin
Range
Long
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun Setting, Superior
Damage
8
Critical
3
Astra's Custom SSG Mk II Paladin (Stun Prod)
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
+2
Critical
6
Boot Blade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

7

Weapons & Armor

Kav-Dann Power Armour
[def 2, soak 2, encum 4, hp 6]
Can survive in vacuum for up to 4 hours.
Gain 1 boost dice to resist the effects of radiation.
Remove any ⬛ caused by darkness, smoke or other environmental factors that might affect vision from all Perception, Vigilance, and Combat checks.
Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered.
If the suit loses power, the encumbrance becomes 12 and defense is lost.
[mods]
-boot blade: Retractable blade counts as a weapon.
-ceremonial adornment: remove ⬛ ⬛ from Social skill checks due to wearing armour in socially inappropriate situations.
-cortosis weave: immune to pierce and breach
-hardened: Prevents power armour from being de-activated by ion weapons. Encumbrance +2.
-ion shielding: Soak +3 against weapons with Ion quality. Defense +1 against weapons with Ion quality.

Astra's Custom SSG Mk II Paladin
[mods]
Counts as a general purpose scanner. Add 2 automatic advantages to Initiative checks while weapon is drawn. Remove ⬛ ⬛ from Initiative checks.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 Forged in Battle, p. 91 Add ▢ per rank of Physical Training to Athletics and Resilience checks.
Grit 1 Forged in Battle, p. 91 Gail +1 strain threshold.
Toughened 3 Forged in Battle, p. 91 Gain +2 wound threshold.
Point Blank 1 Forged in Battle, p. 91 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Durable 2 Forged in Battle, p. 91 May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Strong Arm 1 Forged in Battle, p. 91 Treat thrown weapons as if they had 1 greater range.
Blooded 1 Forged in Battle, p. 91 Add ▢ per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1.
Armor Master 1 Forged in Battle, p. 91 When wearing armor, increase total soak value by 1.
Natural Outdoorsman 1 Forged in Battle, p. 91 Once per session, may reroll any 1 Resilience or Survival check.
Feral Strength 2 Forged in Battle, p. 91 Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill.
Heroic Fortitude 1 Forged in Battle, p. 91 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Knockdown 1 Forged in Battle, p. 91 After hitting with a melee attack, may spend triumph to knock the target prone.
Improved Armor Master 1 Forged in Battle, p. 91 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Unstoppable 1 Forged in Battle, p. 91 If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.

Background

Motivation

Obligations

Description

Other Notes

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