|
Physical Training |
2 |
Forged in Battle, p. 91 |
Add ▢ per rank of Physical Training to Athletics and Resilience checks. |
|
Grit |
1 |
Forged in Battle, p. 91 |
Gail +1 strain threshold. |
|
Toughened |
3 |
Forged in Battle, p. 91 |
Gain +2 wound threshold. |
|
Point Blank |
1 |
Forged in Battle, p. 91 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
|
Durable |
2 |
Forged in Battle, p. 91 |
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
|
Strong Arm |
1 |
Forged in Battle, p. 91 |
Treat thrown weapons as if they had 1 greater range. |
|
Blooded |
1 |
Forged in Battle, p. 91 |
Add ▢ per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1. |
|
Armor Master |
1 |
Forged in Battle, p. 91 |
When wearing armor, increase total soak value by 1. |
|
Natural Outdoorsman |
1 |
Forged in Battle, p. 91 |
Once per session, may reroll any 1 Resilience or Survival check. |
|
Feral Strength |
2 |
Forged in Battle, p. 91 |
Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill. |
|
Heroic Fortitude |
1 |
Forged in Battle, p. 91 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Knockdown |
1 |
Forged in Battle, p. 91 |
After hitting with a melee attack, may spend triumph to knock the target prone. |
|
Improved Armor Master |
1 |
Forged in Battle, p. 91 |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
|
Unstoppable |
1 |
Forged in Battle, p. 91 |
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury. |