Parry |
7 |
various |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Second wind |
2 |
Shii-Cho Knight |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Toughened |
2 |
various |
Gain +2 wound threshold. |
Conditioned |
2 |
various |
Remove a Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Multiple Opponents |
0 |
Shii-Cho Knight |
Add a Boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
Durable |
2 |
Shii-Cho Knight |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Quick Draw |
1 |
Shii-Cho Knight |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Grit |
9 |
various |
Gain +1 strain threshold. |
Defensive Training |
2 |
various |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Natural Blademaster |
0 |
Shii-Cho Knight |
Once per session, may reroll and 1 Lightsaber or Melee check. |
Sarlacc Sweep |
0 |
Shii-Cho Knight |
Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend 2 advantage results to hit additional engaged targets. |
Improved Parry |
0 |
Shii-Cho Knight |
When parrying a hit that generated a Despair or 3 disadvantages, may hit attacker once with Lightsaber, Brawl, or Melee weapon dealing base damage after original attack resolves. |
Sum Djem |
0 |
Shii-Cho Knight |
May spend Triumph or 2 advantages with successful Lightsaber check to disarm opponent. |
Center of Being |
1 |
Shii-Cho Knight |
Take a Center of Being maneuver. Until the beginning of next turn attacks against the character increase their crit rating by 1 per rank of Center of Being. |
Dedication |
5 |
various |
Brawn, Presence, Intellect, Agility x2 |
Resist Disarm |
0 |
Makashi Duelist |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Makashi Technique |
0 |
Makashi Duelist |
When making a check using the Lightsaber skill the character may use Presence instead of Brawn. |
Feint |
2 |
Makashi Duelist |
Spend a Triumph or 3 advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
Intense Presence |
0 |
Makashi Duelist |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Defensive Stance |
1 |
Soresu Defender |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Soresu Technique |
0 |
Soresu Defender |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
Confidence |
2 |
various |
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Reflect |
5 |
various |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Defensive Circle |
1 |
Soresu Defender |
May take the Defensive Circle action, making a Hard Lightsaber (Intellect) check. The character, plus one ally within short range per success gains X defense until the beginning of next turn. X equals 1, plus 1 per 2 advantage. |
Improved Reflect |
0 |
Soresu Defender |
When reflecting a hit that generated Despair or 3 disadvantages may hit one target in medium range with the same damage as the initial hit after original attack resolves. |
Supreme Parry |
0 |
Soresu Defender |
If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Skilled Jockey |
2 |
Starfighter Ace |
Remove β¬ die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Rapid Reaction |
2 |
Starfighter Ace |
Suffer a number of strain to add an equal number of successes to initiative check. Strain suffered cannot exceed ranks in Rapid Reaction. |
Intuitive Evasion |
2 |
Starfighter Ace |
Perform the Intuitive Evasion maneuver: suffer 1 strain and commit βͺ up to ranks of Intuitive Evasion. Upgrade difficulty of combat checks targeting starship or vehicle by equal amount. Suffer 1 strain every round βͺ remains committed. |
Touch of Fate |
0 |
Starfighter Ace |
Once per session, add π¦π¦ die to any on check. |
Intuitive Strike |
0 |
Starfighter Ace |
When making a combat check with a planetary scale weapon, add Force die no greater than Force rating to the check. Spend 2 Force results to add success or advantage. |
Force Rating |
1 |
Starfighter Ace |
Gain +1 Force rating. |
Duelist's Training |
0 |
Makashi Duelist |
Add Boost die to Melee and Lightsaber checks when engaged with only one opponent. |
Tricky Target |
0 |
Starfighter Ace |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Strategic Form |
0 |
Soresu Defender |
May take the Strategic Form action, making a Hard Lightsaber (Intellect) check, rolling Force dice no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend Force Results to extend effects for 1 target for 1 round. |
Defensive Driving |
2 |
Squadron Leader |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Situational Awareness |
0 |
Squadron Leader |
Allies within short range of the vehicle add π¦ to their Perception and Vigilance checks. Allies within close range add π¦π¦ instead. |
Quick Strike |
1 |
Squadron Leader |
Add π¦ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Full Stop |
0 |
Squadron Leader |
When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced. |
Form On Me |
0 |
Squadron Leader |
Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action. |
Field Commander |
0 |
Squadron Leader |
Take the Field Commander action; make an Average β¦β¦ Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Command |
1 |
Squadron Leader |
Add π¦ per rank of Command to Leadership checks. Affected targets add π¦ to Discipline checks for the next 24 hours. |
Improved Field Commander |
0 |
Squadron Leader |
Field Commander action affects allies equal to double Presence, and may spend β to allow allies to suffer 1 strain and perform 1 free action instead. |
Jump Up |
0 |
Ataru Striker |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
0 |
Ataru Striker |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |