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Microvision |
0 |
Species trait |
The compound eyes of a Verpine are capable of seeing tiny, even microscopic, details. While closely examining an object, Verpine characters add a boost die to their Perception checks. |
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Radio-wave Communication |
0 |
Species trait |
Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range. |
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Toughened |
2 |
various |
The character increases their wound threshold by two per rank of Toughened. |
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Armor Master |
0 |
Death Watch Warrior |
While wearing armor, the character increases their total soak value by one. |
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Side Step |
1 |
Death Watch Warrior |
Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. They then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target. |
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Design Flaw |
1 |
Droid Specialist |
When making a combat check with a personal scale weapon against a droid, the character adds advantage results equal to their ranks of Design Flaw. |
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Hidden Storage |
1 |
Droid Specialist |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. |
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Gearhead |
1 |
Droid Specialist |
The character removes a setback die per rank of Gearhead from their Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
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Machine Mender |
1 |
Droid Specialist |
When this character makes a Mechanics check to help a character heal wounds, the target heals one additional wound per rank of Machine Mender. |
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Combat Programming |
0 |
Droid Specialist |
Once per encounter when working on a droid, the character may make a Hard difficulty Computers check. If successful, for the remainder of the encounter the droid gains two different combat skills at rank 1, or 1 additional rank in two different existing combat skills (to a maximum of 5), as chosen by the character. If the character is a droid, it may perform this action on itself. |