Diplomats Robes: Add 1 boost die to social checks related to diplomatic authority and when attempting to bypass procedure due to status.
Pioneer Armor: Pioneer armor increases a wearer's encumbrance threshold by 3.
Soak 1
Assets & Resources
Critical Injuries & Conditions
1 Critical Injury : Maimed
Talents
Name
Rank
Book & Page
Description
Kill With Kindness
1
FaD 81
Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks
Nobody's Fool
1
FaD 81
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool
Plausible Deniability
1
FaD 81
Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Sense Emotions
1
FaD 81
Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Sense Advantage
1
FaD 81
Once per session, may add ■ ■ to 1 N PCs skill check
Contingency Plan
1
FaD 81
Spend 1 Destiny Point to recover strain equal to Cunning rating
Force Rating
1
FaD 81
Gain + 1 Force rating.
Steely Nerves
1
FaD 81
Spend 1 Destiny Point to ignore effects of Critical In juries on Willpower or Pres ence checks until the end of the encounter
Dedication
1
FaD 81
Gain +1 to a single Characteristic (Cunning). This cannot bring a characteristic above 6.
Prophecy
1
Unlimited Power 37
Once per game session, the character may spend 1 Destiny Point and make a Hard 1 (+ + + ) Vigilance check to utter a prophecy. If they succeed on the check, they correctly foretell a single event that focuses around themselves. They must describe the event in a brief summary. The GM can rule if the description is too involved; for example "I see myself sitting down at a table, and receiving a great fortune" is an acceptable prophecy, while · I see myself Sitting down at the sabacc table in t he Misty Rancor Cantina and winning 1.2 million credits is not
Force Powers
Force Rating
3
Power
Suppress - Keeping the Peace 39
Description
The Force User may dampen the effects of incoming Force Powers, dramatically diminishing their effects on himself of his allies. The user may spend a generated light or dark side point to add an automatic failure to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade
Effect
Control
Commit one or more force die. When an opponent targets the user with a Force Power, after the opponent generates light or dark side points, reduce the total generated by 1 per force die committed to a minimum of 0.
Strength
Spend a generated light or dark side point to add an additional failure equal to Strength upgrades purchased to hostile Force Power Checks.
Background
Algok-Nir: BRADY
Sin Iblis: BRANDON (Vapaad - uses dark side)
Mildin: COLETON
TChuk: BEN
Motivation
Obligations
Morality: 32
Emotional Strength - Enthusiasm:
The character is always ready to try
something new, and he approaches all of his tasks, even
mundane ones, with excitement. He’s not one to overthink
a situation, lest he miss a great new opportunity.
Emotional Weakness - Recklessness:
Of course, a little thought can go a long
way towards saving someone from a major mistake, which
this character may find out to his sorrow on more than one
occasion. Reckless behavior can leave him in dangerous
situations or at the mercy of more calculating individuals.
Description
Kriysat - Capital of Bar'leth
Other Notes
Free Skills from Career & Specializations:
2 Charm
1 Deception
1 Vigilance
1 Knowledge (Outer Rim)