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Kill With Kindness |
1 |
FaD 81 |
Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks |
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Nobody's Fool |
2 |
FaD 81 |
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool |
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Plausible Deniability |
3 |
FaD 81 |
Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks. |
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Sense Emotions |
4 |
FaD 81 |
Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers |
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Sense Advantage |
5 |
FaD 81 |
Once per session, may add ■ ■ to 1 N PCs skill check |
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Contingency Plan |
4 |
FaD 81 |
Spend 1 Destiny Point to recover strain equal to Cunning rating |
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Force Rating |
5 |
FaD 81 |
Gain + 1 Force rating. |
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Steely Nerves |
5 |
FaD 81 |
Spend 1 Destiny Point to ignore effects of Critical In juries on Willpower or Pres ence checks until the end of the encounter |
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Dedication |
5 |
FaD 81 |
Gain +1 to a single Characteristic (Cunning). This cannot bring a characteristic above 6. |
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Prophecy |
6 |
Unlimited Power 37 |
Once per game session, the character may spend 1 Destiny Point and make a Hard 1 (+ + + ) Vigilance check to utter a prophecy. If they succeed on the check, they correctly foretell a single event that focuses around themselves. They must describe thvent in a brief summary. The GM can rule if the description is too involved; for example "I see myself sitting down at a table, and receiving a great fortune" is an acceptable prophecy, while · I see myself Sitting down at the sabacc table in t he Misty Rancor Cantina and winning 1.2 million credits is not |
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Flow of the Universe - Prophecy Upgrade |
1 |
Unlimited Power 37 |
Add a Blue die to the Characters checks to bring the foretold event to fruition. |
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Reduce Difficulty - Prophecy Upgrade |
1 |
Unlimited Power 37 |
Reduce the difficulty of the skill check to activate Prophecy to Average (2 Purples) |