Dave Y. Jones by DanielBeast1

Species
Togruta
Career
Engineer
Specializations
Scientist; Mechanic; Medic; Archeologist
System
Age of Rebellion

4
Threshold 16
Current 0
Threshold 15
Current 8
Ranged 1
Melee 1

Characteristics

2
3
6
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2; Vicious 5; pierce 1; (vig/cool +1 when equip); auto adv. on success; explodes on 2 despair; can see/target thru walls
Damage
10
Critical
1
Nightstinger Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2; Cumbersome 2; Pierce 1; Stun Setting; Stealth Setting;(slow firing 2) +1advg.;-1 diff on long+ cmbt checks; -1 ■ dice;
Damage
11
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

20
69420
730
12

Weapons & Armor

Nightstinger Blaster Rifle:
(4+1HPs) (7enc)
.....Stealth Setting: Use a maneuver to
switch to stealth mode. Locating the shooter by tracing the blaster bolt or spotting a muzzle blast is effectively impossible. For the remainder of the encounter, weapon is Slow-Firing 2.
.....Gyrostabilizer(2HP): cumbersome -1
.....Superior Weapon Customization(1HP): Gains the Superior quality. (Superior Weapons increase their damage by 1 and produce 1 bonus "Advantage" on die rolls involving their use.)
.....Telescopic Optical Sight(1HP): Reduce difficulty of long/extreme range combat checks made with this weapon by 1.
.....Custom Grip(1HP): Remove 1 setback dice from all combat checks this weapon's owner makes using this weapon. Others add 2 to use it.
.
Disruptor Rifle:
(4HP) (5 enc)
.....Whenever a critical injury is dealt, the minimum injury is the "Crippled" effect.
.....Enhanced XCiter(2HP): critting requires 1 less adv.; Blaster explodes if you roll 2 despair on a check.
.....Sonic Scope(1HP): May observe and target enemies hidden by solid objects.
....."Bantha's Eye" Laser Sight(1HP): Receive +1 adv. on successful combat checks.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Head Ringer crit, sev 2

Talents

Name Rank Book & Page Description
Knowledge Specialization 2 When Acquired, choose one knowledge skill(education iirc). When making that skill check, may spend triumph result to gain additional successes equal to ranks in knowledge specialization.
Respected Scholar 2 May downgrade difficulty of check with institutes of learning by one level per rank of Respected Scholar
Researcher 3 Removes black dice per rank of Researcher from all Knowledge checks. Researching a subject talks half time.
Speaks Binary 1 When directing NPC droids, may grant them adv. per rank of Speaks Binary on checks.
Tinkerer 2 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Mental Fortress 1 Spend 1 destiny point to ignore effects of crits on int or cunning checks until the end of the encounter.
Inventor 2 When constructing new items of modifying attachments, add blue or remove black per rank of inventor.
Natural Scholar 1 Once Per session, may re-roll any 1 Knowledge skill Check.
Stroke of Genius 1 Once Per Session, make one skill check using intellect rather than the characteristic linked to that skill.
Intense Focus 1 use a maneuver+suffer 1 strain to upgrade the ability of the next skill check once.
Careful Planning 1 Once Per session, may introduce a fact into the narrative as if a Destiny point had been spent.
Dedication 3 gain +1 to a characteristic. cannot raise above 6 this way.
Utility Belt 1 Spend one destiny point to preform utility belt incidental; produce a previously undocumented
0 end of scientist skills
0 start of mechanic skills
Solid Repairs 2 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Gearhead 1 Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit 2 Gain +1 strain threshold
Bad Motivator 1 Once per session, may take a bad motivator action; make a hard mech check to cause one targeted device to spontaneously fail.
Toughened 4 gain +2 wound threshold
Contraption 1 Once per session, take a contraption action; make a hard mech check to fashion a device to solve a current problem using just the tools and parts on hand.
0
Fine Tuning 1 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning.
Natural Tinkerer 1 Once Per session, may re-roll any 1 mechanics check.
0
0 end of mechanic skills
0 start of medic skills
Forager 1 Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon.
0
Stim Specialization 2 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Bacta Specialist 1 Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Well rounded 2 Choose any 2 skills. They permanently become career skills.
Stim application 1 Take the Stim Application Action: make an average (2 purple) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Improved stim application 1 When performing Stim Application Action, may increase difficulty of check to Hard (3 purple), and target only suffers 1 strain.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit
supreme stim application 1 spend triumph, increase another stat by 1.
It's Not That Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard (3 Purple) Medicine check to stop the ally from gaining the Critical Injury
0 end of medic skills
0 start of Archeologist skills
0
hard headed 1 When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Purple) Discipline check to remove status. Difficulty reduced per rank of Hard Headed
0
durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
0
resolve 1 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1.
0
0 end of archeologist skills
Unmatched Ingenuity 1 Signature ability Once per game session as an action, the character may spend 2 Destiny Points and make a hard (3 Purple) Mechanics check. If successful, he can add one item quality(except breach or concussive) to a weapon he is holding or operating. If applicable, the item quality has a rating of 1. The character may spend triumph to add one additional quality to the same item, and adv. to increase an item's qualities by 1. This alteration lasts 2 rounds or 10 minutes of narrative time.
Add Boost 2 upgrade when making the check to activate the ability, add 1 blue dice per rank.
Duration 2 upgrade The alteration lasts +1 round per rank.
Quality(Breach) 1 upgrade Allows breach to be used as an alteration
Quality(Concussive) 0 upgrade Allows concussive to be used as an alteration
Reduce Difficulty 0 upgrade the difficulty to activate becomes average(2 purple), instead of hard( 3 purple)
Destiny 0 upgrade to activate, only 1 destiny point is required.

Background

Motivation

Duties

14

Description

Other Notes

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