Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
Damage6 |
Critical3 |
||
| fusion cutter (pg 197) |
RangeEngaged |
SkillMelee |
|
| Breach 1 (pierce 5) (168), Burn 3 (169), Sunder, and Vicious 3 |
Damage5 |
Critical3 |
|
| Fists |
RangeEngaged |
SkillBrawl |
|
Damage2 |
Critical5 |
||
| "Firecaller" Light Flame Projector |
RangeShort |
SkillRanged: Light |
|
| Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gear Head | 1 | 148 | The character removes (black) per rank of gearhead from his mechanics checks. in addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gear head) |
| Redundant Systems | 1 | 154 | Once per session the character can take a RS action to make a Easy Meach check. is successfull the character may harvest companents from a functioning device to repairs a broken one without breaking the functioning device. this allows the character to repair a broken device without having required spare parts raw materials or repair kits( the innitial kit doe snot siffer penalities for lacking repair kits either). this only works however if the functioning dievice is at least the same size and technological level as the device being repaired. |
| Solid Repairs | 2 | 156 | Whenever the character repairs hull trauma on a starship or vehicle they repairs one additional trauma per rank of solid repairs. |
| enduring | 1 | +1 to soak | |
| Bad Motivator | 1 | 143 | once per session may take a Bad Motivator action make a hard mechanics check to cause one targeted device to spontaneously fail |