Threshold | 15 |
Current | 6 |
Threshold | 15 |
Current | 9 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 4 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage1 |
Critical2 |
|
Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Critical Rating -1 (mod), Vicious 1 (mod) |
Damage6 |
Critical1 |
|
Jado's Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder |
Damage6 |
Critical2 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
CODEBREAKER | 2 | 94 | Remove (Setback) per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
GRIT | 2 | 94 | Gain +1 strain threshold. |
SLEIGHT OF MIND (FORCE TALENT) | 1 | 94 | Add (Boost) to all Stealth checks unless the opposition is immune to Force powers. |
NOW YOU SEE ME (FORCE TALENT) | 1 | 94 | Once per session, as an action make a (DDD) Deception check to make a number of NPCs equal to Cunning within medium range forget about the character. |
MASTER OF SHADOWS | 1 | 94 | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Dedication | 1 | 94 | +1 Cunning |
Street Smarts | 1 | 95 | Remove (Setback) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Reflect | 2 | 95 | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Side Step | 1 | 95 | Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
Anatomy Lessons | 1 | 95 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Force Rating +1 | 1 | 95 | Gain +1 Force rating. |
Saber Throw | 1 | 95 | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add (Force Dice) up to Force rating. Must spend (Force Pip) and succeed to hit target. Spend (Force Pip) to return weapon to hand. |
Conditioned | 1 | 95 | Remove (Setback) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned |
Parry | 1 | 95 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Toughened | 1 | 95 | Gain +2 wound threshold. |
Upgrade | Effect |
---|---|
Control |
The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user spends (Force Pip) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Basic |
Special Rule (Light/Dark use): When guiding and shaping thoughts, only (Dark Pip) may be used to generate negative emotions such as rage,
fear, and hatred. Only (Light Pip) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either (Light Pip) or (Dark Pip). The character may spend (Force Pip) to stress the mind of one living target he is engaged with, inflicting 1 strain. |
Magnitude |
Spend (Force Pip) to increase targets affected equal to Magnitude upgrades
purchased. |
Upgrade | Effect |
---|---|
Basic | The user may spend (Force Pip) to gain vague hints of events to come up to a day into his future. |
Upgrade | Effect |
---|---|
Control | Take a Force leap action; make an Enhance power check. The user may spend (Force Pip) to jump horizontally to any location in short range. |
Basic |
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend (Force Pip) to gain Success or Advantage (user’s choice) on the check. |
Upgrade | Effect |
---|---|
Basic |
The Force User can sense the Force interacting with the world around him.
The user may spend (Force Pip) to sense all living things within short range (including sentient and non-sentient beings). The user may spend (Force Pip) to sense the current emotional state of one living target with whom he is engaged. |