Threshold | 18 |
Current | 18 |
Threshold | 12 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | +2 boost | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | +2 boost | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | +2 with GALAAR | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Vibrorang |
RangeMedium |
SkillRanged: Light |
|
Limited ammo 1, pierce 2, vicious 1 |
Damage4 |
Critical2 |
|
Czerka Vibroknucklers |
RangeEngaged |
SkillBrawl |
|
Pierce 1, Vicious 1; Concealed 1 setback; cannot deal Strain |
DamageBrawl +1 |
Critical4 |
|
Sap Gloves |
RangeEngaged |
SkillBrawl |
|
Concussive 1; Perception 4 purple to notice when worn |
DamageBrawn +2 |
Critical5 |
|
GALAAR-15 Blaster Carbine |
RangeLong |
SkillRanged: Heavy |
|
Electronic Sighting system–aim as incidental; Accurate 1, Stun Setting; hp 3 |
Damage9 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 2 | Gain +2 wound threshold | |
Grit | 1 | Gain +1 strain threshold | |
Physical Training | 2 | Add boost per rank of Physical Training to Athletics and Resilience checks | |
Point Blank | 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. | |
Durable | 1 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
Armor Master | 1 | When wearing armor, increase total soak value by 1. |