Confidence |
1 |
133 |
May decrease the difficulty of any Discipline check to avoid the effects of fear by one level |
Familiar Suns |
0 |
135 |
Once per game session the character may spend a maneuver to make a Hard Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If successful the character is familiar with the type of planetary environment she finds herself in. She knows whether the planet is likely to be inhabited, etc. |
Heightened Awareness |
0 |
136 |
Allies within sort range of the character add blue square to their Perception and Vigilance checks. Allies engaged with him add blue square instead. |
Insight |
0 |
137 |
Perception and Discipline become career skills if they are not already |
Intense Focus |
0 |
137 |
Before making a skill check the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check one |
Kill with Kindness |
1 |
138 |
Remove the black square per rank of Kill with Kindness from all Charm and Leadership checks the character attempts |
Natural Scholar |
0 |
139 |
Once per game session the character may reroll any one Mechanics check |
Natural Negoiator |
0 |
139 |
Once per game session the character may reroll any one Cool or Negotiation check |
Researcher |
1 |
141 |
The character removes black dice per rank of Researcher from all Knowledge checks. Researching takes 50% less time |
Speaks Binary |
1 |
143 |
The character grants a blue dice per rank of Speaks Binary to any tasks he directs a non player droid to perform |