Weapons & Armor
**Alchemist Force Power Incidental (Protect)**: Make a Protect power check and roll an :Difficulty: :Difficulty: Discipline check as part of the pool. Spend :Light: :Light: or :Dark: :Dark: to reduce damage from an energy-based weapon that hits himself or an engaged character 4 plus 1 per :Success:. Dark Side Force users may only protect themselves. Focusing Lens: Plus :Success: and :Advantage:
!roll [pppppddfffff][as]
**The Alchemist Reflect 4**: When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 6.
**The Alchemist Parry 4**: When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 6.
Personal Gear
**The Alchemist Raise Undead Action**: As an action, The Alchemist enters a meditative state that leaves him unable to move or defend herself. Each subsequent round he may use an Action to roll a Hard :Difficulty: :Difficulty: :Difficulty: Discipline check plus Force rating with to summon a single undead minion group, plus 1 minion group per additional :Success:. Each minion group has a number of minions equal to :Dark: generated. Focusing Lens: Plus :Success: and :Advantage:
!roll [pppppddfffff][as]
**Alchemist Force Power Attack Action (Move)**: The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough :Light: or :Dark: to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per :Success:. To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting. Focusing Lens: Plus :Success: and :Advantage:
__Stats:__ Dmg 5 +1 per :Success:
!roll [pppppddfffff][as]
**Alchemist Force Power Attack Action (Unleash)**: Make a Force power check targeting one enemy at Short range, roll a ranged attack as part of the pool, :Difficulty: :Difficulty: check instead of normal difficulty. If the check is successful and generates :Dark: :Dark: the attack deals 4 damage with a critical rating of 4, plus 1 additional damage per :Success:. May spend :Dark: to increase damage by 3, or :Advantage: to inflict 1 Strain on the target. Focusing Lens: Plus :Success: and :Advantage:
__Stats:__ Dmg 4 plus :Success: +3 per :Dark:, Crit 4
!roll [pppppddfffff][as]
**Alchemist Terrify Action (Improved)** : Take the Terrify action; make an :Difficulty: :Difficulty: Coercion check plus Force rating. Disorient one target within Medium range per :Success:. Spend to :Advantage: :Advantage: extend duration and :Triumph: to stagger one target. Spend :Dark: to immobilise one target. Alchemical Spirit Phylactery Gem (Ring): Plus :Success: and :Advantage:
!roll [ppppaddfffff][as]