Age of Rebellion
| Threshold | 16 |
| Current | 6 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| DC-15 Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Pierce 1, Stun Setting, Telescopic optical sight (-1 to difficulty): 1 |
Damage10 |
Critical3 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage1 |
Critical3 |
|
| Droid Disruptor |
RangeShort |
SkillRanged: Light |
|
| Vicious 3 (droids only) |
Damage6 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
| Slag: anti-material laser |
RangeExtreme |
SkillGunnery |
|
| 1 shot/battery |
Damage50 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Pg. 41 - Rise of the Separatists | The character adds 1 advantage die per rank of Physical Training to their Athletics and Resilience checks. |
| Brace | 1 | Pg. 37 - Rise of the Separatists | As a maneuver, characters may Brace themselves. This allows the character to remove 1 setback die per rank of of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
| Clanker Killer | 2 | Pg. 38 - Rise of the Separatists | Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove 1 advantage up to their ranks in Clanker Killer from the pool, and add an equal number of successes or advantages (in any combination) to the results. |
| Toughened | 1 | Pg. 145 - Edge of the Empire | The character increases his wound threshold by two per rank of Toughened |
| Deadly Accuracy | 1 | Pg. 39 - Rise of the Separatists | Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to on ehit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice. |
| Natural Trooper | 1 | Pg. 40 - Rise of the Separatists | Once per game session, the character may reroll any one Gunnery or Ranged (Heavy) check. |
| Dedication | 1 | Pg. 134 - Edge of the Empire | Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |