Background
PRIMITIVE BACKWATER
Within the Outer Rim and the Unknown Regions, there remain worlds and civilizations isolated from the greater galaxy. Even among those that are aware of other worlds and cultures, many have only limited access to technologies. Some cultures—regardless of their location within the galaxy—choose to avoid technology or interaction with other worlds. Many of these hold a particular reverence for the natural world. Others simply feel that an overdependence on any but the most rudimentary of tools can be a corrupting influence.
A character from a primitive world often lacks a full understanding of the scope of technology. Some may routinely expect a device to be able to do virtually anything. Others may have little appreciation for a tool’s abilities, preferring to perform tasks manually.
Often, the attitude the character feels for devices is proportionate to his loyalty toward his homeworld. If he holds it in reverence, he may be reluctant to learn about tools and techniques from other places
PRAGMATIC POWER
Characters who recognize their Force potential do not always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their ca
reer of choice, enabling them to transform the world in a way that fits with their personal philosophies.
Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as“good” than those that could be classified as “evil.” However, in their minds, their preference for a certain
moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.
Learning or denying Force philosophies and histories invariably plays into the stories of characters
from this background. Eventually, the character likely learns of the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development
DESIRE FOR UNDERSTANDING
Having realized he has some untapped power at his disposal, the character now wishes to know what this power is. Simple research on his home planet or via the HoloNet has yielded nothing, so he must set out into the wider galaxy to see what he can learn about his odd abilities.
Motivation
AMBITION
A player with this motivation is driven by a specific goal. This motivation is internal, often abstract, and possibly selfish in nature. A character with the Ambition Motivation wants to better himself
in some way—gaining love, status, power, or spiritual knowledge, for example. The player should determine the character’s ultimate goal and why he does things the way he does to get there.
EXPERTISE
The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.
Morality
Emotional Strength 21
Caution: The character possesses commendable prudence, willing to always look before he leaps into a new situation. His forward-thinking ways may have saved his fellows from dangerous situations on numerous occasions.
Emotional Weakness 99
Obstinance: Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.
Description
AGGRESSOR
The Aggressor relies on fear to intimidate his opposition into surrender or retreat. Aggressors tend to
be tough and dangerous combatants, able to dish out brutal damage to anyone who fights them, while surviving the same. They use their confident, terrifying attitudes to convey this to their opponents. Some Aggressors hope their enemies back down without a fight, but others fall into the trap of relishing the fear they inspire.
Tempered by the Force, some characters who undertake this specialization prefer to use their abilities
to intimidate foes into surrender so they don’t haveMto kill needlessly. While they are extremely capable in this regard, they frequently learn the techniques required to cause the bare minimum of damage necessary. Precision is important, as every life still holds value in the Force.
When confronted by a foe that seems irredeemable, however, the Aggressor’s attitude shifts appropriately. All elements of self-restraint are discarded, and the Aggressor is able to simply punish his foes, inflicting devastating blow after devastating blow. Often, opponents simply flee rather than engage an Aggressor. Stories told by survivors—and sometimes allies—add to the character’s reputation, making it even easier tointimidate future enemies.