Lowhhrick by TheOwl08

Species
Wookie
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

4
Threshold 20
Current 14
Threshold 10
Current 8
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-Axe
Range
Engaged
Skill
Melee
Pierce 2: Ignore two points of soak on successful hit.
Damage
8
Critical
3
Fists
Range
Engaged
Skill
Brawl
Damage
5
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

160
165
500
9

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind Core Rulebook pg. 79 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Point Blank 2 Core Rulebook pg. 79 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.
Side Step Core Rulebook pg. 79 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
Strong Arm Core Rulebook pg. 79 Treat thrown weapons as if they had 1 greater range.
Natural Marksman Core Rulebook pg. 79 Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check.
Toughened Core Rulebook pg. 79 Gain +2 wound threshold.
Command Core Rulebook pg. 79 Add boost die per rank of Command when making Leadership Checks. Affected targets add boost die to Discipline checks for next 24 hours.

Background

Motivation

Obligations

Description

Other Notes

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