Iron Body |
4 |
|
Remove Setback per ranks from Coordination and Resilience. Reduce crit rating of unarmed attacks |
Parry |
3 |
|
2 + 3 |
Grit |
5 |
|
|
Toughened |
4 |
|
|
Precision Strike |
1 |
|
VVhen this character inflicts a Critical Injury with a Brawl, Melee. or Lightsaber \l'Jeapon. may suffer 1 strain to char)€e the result to any Easy (t l Critical Injury. |
Improved Precision Strike |
1 |
|
Once per round, when inflicting a Cri tica l Inj ury with a Brawl or Melee weapon. may suffer 2 strain to change the result to any Average (t t ) Critica l Injury |
Supreme Precision Strike |
1 |
|
Once per session, suffer 3 strain to change the result of any Hard critical injury |
Martial Grace |
1 |
|
Suffer 2 strain to add Coordination to damage |
Grapple |
1 |
|
Once per round, perform a maneuver so that all foes must spend 2 maneuvers to leave engaged |
Unarmed Parry |
2 |
|
Cost only 1 strain |
Overbalance |
1 |
|
Engaged foes that generate Despair or 3 Threat may be staggered until next turn |
Coordinated Dodge |
1 |
|
Spend 1 DP to add failures equal to Coordination when targeted by a combat check |
Fearsome |
3 |
|
When a character becomes engaged, may force them to make a fear check based on ranks |
Acklay's Strike |
1 |
|
Brawl checks gain Pierce 1 |
Improved Dodge |
1 |
|
May move as an out of turn incidental when targeted by an attack |
Far Strike |
1 |
|
Increase range of Brawl attack per FP rolled, max long |
Sapith Sundering |
1 |
|
May add Force rating to Brawl attack and use FP as Adv to Sunder |
Feral Strength |
3 |
|
+3 Brawl or Melee |