Takko's Droid by CajunSith

Species
Droid
Career
minion
Specializations
System
Force and Destiny

4
Threshold 10
Current 0
Threshold 0
Current 0
Ranged 1
Melee 0

Characteristics

4
3
2
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ion Disruptor
Range
Engaged
Skill
Melee
Ion
Damage
5
Critical
4
Shock prod
Range
Engaged
Skill
Melee
Disorient 2 Stun Damage
Damage
5
Critical
5
Built-in light repeating blaster
Range
Long
Skill
Ranged: Heavy
Auto-Fire Pierce 1
Damage
11
Critical
3

Weapons & Armor

Armour plating (+1 Soak), Built-in comlink

Personal Gear

Assets & Resources

Droid: Does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins.

Flyer: This creature can fly.

Silhouette 0: The difficulty of an attack made against a character 2 silhouettes larger than the attacker is decreased by 1. The difficulty of an attack made against a character 2 or more silhouettes smaller than the attacker is increased by 1

Critical Injuries & Conditions

Background

Motivation

Morality

Description

Other Notes

Droid: Does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins.

Flyer: This creature can fly.

Silhouette 0: The difficulty of an attack made against a character 2 silhouettes larger than the attacker is decreased by 1. The difficulty of an attack made against a character 2 or more silhouettes smaller than the attacker is increased by 1

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