7th - CX-0971 "Wolf" by BadgersDontCare

Species
Clone
Career
Ace
Specializations
Pilot
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
5
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

0
255
90
2 / 7

Weapons & Armor

--- Worn ---

Katarn-class Commando Armor :
Def 1, Soak 2, [R]9900cr, E1/4, HP2/3, R7
Oxygen Unit (+12hrs) Total 18hrs Oxygen
+Biofeedback System

Personal Gear

Verpine Headband : 500cr Enc1 R6
-When disoriented, adds ■ to all checks.

Military Belt Pouch : 10cr E0 R0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training (Y) 1 AoR 154 The character adds □ per rank of Physical Training to his Athletics and Resilience checks.
Rapid Recovery (Y) 2 AoR 154 When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery.
Let's Ride (N) Incidental 1 AoR 151 Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Grit (Y) 1 AoR 148 Each rank of Grit increases a character's strain threshold by one.
Natural Pilot (N) Incidental 1 AoR 153 Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
Tricky Target (N) 1 AoR 158 Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.
Toughened (Y) 1 AoR 158 The character increases his wound threshold by two per rank of Toughened.
Dedication (Y) 1 AoR 145 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. #1 : Agility
Defensive Driving (Y) 0 AoR 145 Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Brilliant Evasion (N) Action 0 AoR 144 The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposed Piloting (Planetary or Space) check. If he succeeds, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter.

Background

After completing his regular clone trooper training, CX-0971 went to the starfighter academy to specialize in space combat. He completed his piloting training with supreme merits and was inducted into the Republic Navy branch of the Grand Army of the Republic.

Motivation

Duties

**Motivation : Thrill**
```There are few actions more dangerous than taking on the forces of the CIS in a head-on battle. It requires incredible speed, intelligence, and courage to climb into the cockpit of an ARC-170 Starfighter or infiltrate a CIS base. Wolf seeks thrills and danger wherever he can find them, and he trained hard enough to get a shot at taking on the most dangerous and well-trained fighting force in the galaxy.```

**Duty : Space Superiority**
```Wolf is dedicated to taking out enemy starfighters, turrets, capital ships, and platforms. He knows that if the Republic can showcase their strength in space combat, it could sway entire systems to their cause.```

Description

Other Notes

# XP :
+255xp : Race 100xp, Duty 5xp, Knight 150xp
# Characteristics :
-100 xp : Agility 70xp, Intelligence 30xp.
# Career Skills :
Clone : +1 Resilience, +1 Knowledge (Warfare), Kamino Training : +1 Physical Training talent.
Ace : +1 Astrogation, +0 Cool, +0 Mechanics, +0 Perception, +1 Piloting (Planetary), +1 Piloting (Space), +1 Gunnery, +0 Ranged (Light).
Pilot : +0 Astrogation, +0 Piloting (Planetary),+1 Piloting (Space), +1 Gunnery.
#Starting Skills :
-40xp : Cool 5xp, Mechanics 5xp, Piloting (Space) 15xp, Gunnery 15xp.
#Starting Talents :
-115xp
#Total Spent :
-255xp

Ace - Pilot - (Base Spec) - (Talents : 115xp)
□ □ □ ■ - (5xp) - Let's Ride
□ □ □ ■ - (10xp) - Rapid Recovery
□ □ ■ ■ - (30xp) - Grit - Natural Pilot
□ □ ■ □ - (20xp) - Tricky Target - Defensive Driving
□ ■ ■ □ - (50xp) - Dedication - Toughened - Brilliant Evasion

Ace - Rigger - (xp) - (Talents : xp) Mechanics, Resilience, Knowledge (Underworld), Gunnery.
□ □ □ □ - (xp) - Gearhead - Larger Project
□ □ □ □ - (xp) - Signature Vehicle
□ □ □ □ - (xp) - Tuned Maneuvering Thrusters - Bolstered Armor
□ □ □ □ - (xp) - Customized Cooling Unit - Gearhead
□ □ □ □ - (xp) - Tuned Maneuvering Thrusters

Commander - Squadron Leader (xp) - (Talents : xp)
□ □ □ □ - (xp) - Defensive Driving
□ □ □ □ - (xp) - Quick Strike - Situational Awareness
□ □ □ □ - (xp) - Full Stop - Defensive Driving
□ □ □ □ - (xp) - Form On Me - Tricky Target (Free)
□ □ □ □ - (xp) - Dedication

Starting Credits : 10500cr (Base 500cr, Duty 1000cr, Knight 9000cr)
Spent : 10410cr

(9900cr) - Katarn-class Commando Armor :
Defense 1 | Soak 2 | Price [R] 6,500 | Enc 1/4 | HP 2/3 | Rarity 7
- Biofeedback System 3,300+100cr 0 HP2 R5 Force and Destiny Core Rulebook:200
Increase characters strain threshold by 4 while wearing this armor.
MOD : 1 Innate Talent (Rapid Recovery) Mod
Features:
• Insulated Bodysuit: Add □□ to Resilience checks to resist environmental effects. Removes up to ■■ added to checks due to environmental effects.
• Vacuum Sealed: Allows user to ignore the effects of vacuum, toxic or poisonous atmospheric environments for up to 6 hours.
• Integrated Scanners: The user benefits from a General-Purpose Scanner and an Enhanced Optics Suite. Removes up to ■■ added to Perception, Vigilance and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision and adds □ to perception checks made to detect movement or hidden enemies.
• Communications Suite: The user benefits from a 3-MAL Secure Comlink. This comlink transmits up to medium range on the planetary scale. Encryption adds ■ to any check made to intercept and unscramble the signal. Monitoring a standard clear frequency on civilized worlds can add □□ to Knowledge checks related to current events or conditions at the GM's discretion
• Modular Backpack: Increases the users encumbrance threshold by 6. The user benefits from a Modular Backpack Frame with one unit of the user’s choice. Can hold one additional unit beyond the first.

- Verpine Headband 500cr Enc1 R6 Strongholds of Resistance:115
The wearer is not incapacitated by exceeding his strain threshold. Instead, for each strain he suffers over his threshold, he also suffers 1 wound. As long as his strain exceeds his threshold, wearer is disoriented.
Disoriented : A disoriented character adds ■ to all checks he makes.

- Military Belt Pouch : 10cr E0 R0

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