Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 3 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 3 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
1911 Col 45 |
RangeShort |
SkillRanged: Light |
|
15 at point blank |
Damage7 |
Critical4 |
|
M1 Garand |
RangeLong |
SkillRanged: Heavy |
|
Ranged Med Accurate 1 |
Damage8 |
Critical3 |
|
K Bar combat knife |
RangeEngaged |
SkillMelee |
|
Melee light Pierce 1 |
Damage+2 |
Critical3 |
|
Tek Bow |
RangeLong |
SkillRanged: Heavy |
|
Pierce 2 |
Damage5 |
Critical4 |
|
Explosive Arrow |
RangeLong |
SkillRanged: Heavy |
|
Pierce 2, Blast 5 |
Damage10 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Focused Fire: | 1 | +2vsGM: if successful add 2 success to damage result | |
RELOADING!: | 1 | roll +dexterity vsGM. Success equals you quickly reload your weapons and it does not consume maneuver. | |
Trap’s set!: | 1 | When rolling initiative before combat: Role dexterity or stealth vs GM. Successful you use a grenade and an improvised trip wire to set an explosive trap. You can trigger the trap any time during that encounter. Fail the grenade is a dud and you lose the grenade. | |
Poor bastard | 1 | When looting bodies roll a D6 results of 4,5,6 equals: You find EITHER a grenade OR morphine. | |
Show me how you do that!: | 1 | MEDIC!: +2vsGM if successful medic can move to injured player without consuming maneuver Medics will not be targeted by enemies until medic attacks. | |
Command: | 1 | +2 vs GM difficulty. If successful adds a blue to all players’ next turn. Must be done at initiative roll if combat. |