Age of Rebellion
| Threshold | 13 |
| Current | 7 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17 hand blaster |
RangeMedium |
SkillRanged: Heavy |
|
| Accurate 1, stun setting |
Damage17 |
Critical3 |
|
| M8 combat knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage1 |
Critical3 |
|
| Mk II emp grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, disorient 3, ion, limited ammo 1 |
Damage8 |
Critical4 |
|
| Z-6 rotary blaster cannon |
RangeLong |
SkillRanged: Heavy |
|
| Auto fire (only), cumbersome 3, prepare 1 |
Damage12 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical training | 1 | Rise of the separatists | Add one blue die to athletics and resilience per rank |
| Prime positions | 2 | Rise | When this character or an ally in short range takes cover they both increase soak against range by 1 per rank of prime positions until they leave |
| Command | 1 | Rise | Add one advantage per rank of command making leadership checks affected targets add advantage to discipline checks |
| Tactical advance | 1 | Rise | The character may suffer 2 strain to perform the tactical advance incidental. Until the end of the characters next turn. The character and allies within short range may leave cover and continue to receive it's benefits |
| Blanket killer | 1 | Rise | Before rolling a combat check that targets a droid remove advantage up to the characters rank in clan let killer from the pool. Add an equal number of success or advantage to the results |
| Grit | 1 | Rise | Gain +1 strain threshold |