Colonist by ElroodUnderworld

Species
Twi'Lek
Career
Colonist
Specializations
Entrepreneur
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

0
115
275
5/7

Weapons & Armor

=HOLDOUT BLASTER=
Encumbrance: 1
Hard Points: 1
Rarity: 4
Price: 200
Type: Energy Weapon
Categories: Blaster, Blaster Pistol, Holdout Blaster, Pistol, Ranged
Damage: 5
Range:Short
Critical: 4
Skill: Ranged - Light
Qualities: Stun Setting

=HEAVY CLOTHING=
Price: 50
Soak:1

Personal Gear

=COMLINK (Handheld)=

=MARKED SABACC DECK=
Encumbrance: 1
Rarity: 6 (R)
Price: 500

Features: Gain □ to Deception checks when gambling.

=LOADED CHANCE CUBE=
Encumbrance: 1
Rarity: 5 (R)
Price: 100

Features: Gain □□ to Deception checks when gambling.

=DATAPAD=
Encumbrance: 1
Rarity: 1
Price:75

=MERCANTILER DATAPAD (Elrood Sector)=
Encumbrance: 1
Rarity: 3
Price:250
When used within the Elrood Sector, the Mercantiler datapad grants □ to any Negotiation skill checks made to buy or sell goods. This datapads grant no bonuses outside of the Elrood Sector.

=INSIDER'S GUIDE=
Rarity: 3
Price: 25

Features: Gains automatic [ADV] on any check to find a specific location or service within the region the guide covers.

Assets & Resources

Member of the BLACK SUN Criminal Faction.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sound Investments Far Horizons pg 33 At the start of each session, gain 100 credits for each rank of Sound Investments.

Background

The Colonist ran afoul of a business competitor on their homeworld. Having incurring their ire and contempt, they were utterly destroyed financially and was left largely destitute. Now, having made their way to the Elrood Sector for a fresh start, the Colonist has found their ability to make an honest living in the galaxy is still hampered by their old nemesis. Only the mysterious benefactors that are rumored to work for BLACK SUN have allowed the Colonist enough breathing room to get back on their feet and begin to piece their small business empire back together.

Motivation

Business: Creating a new business to serve an untapped market is a dream shared by many Colonists. Most of those traveling to a new world hope only to open up a shop where they can ply their trade, but some think bigger. Many of the great enterprises of the galaxy, such as Kuat Drive Yards or Corellian Engineering Corporation, once started as a small business. Now in exile in the Elrood Sector, the Colonist is determined to make or break his career and eventually becoming a Business Mogul to be reckoned with.

Obligations

=DISGRACED (40)=
The Colonist did something shameful, in their home system where they grew up. Now a social pariah, the shame and sideways glances from peers have forced the Colonist to seek a new life in the Elrood Sector, where he can start over free of embarrassment and scandal.

Description

Other Notes

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