The character may make a Distraction Behavior maneuver and suffer a number of strain no greater than [their] ranks in Cunning. If [they] do so, an equal number of adversaries or NPCs [they] are engaged with suffer a threat result on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting behavior
Flight
1
Ignore terrain penalties and move on a vertical axis
Natural Radiance
1
Glow in the dark, take 4 setback to Stealth checks in the dark
Space Dwellers
1
Do not take damage due to vacuum.
Plausible Deniability
1
Remove Setback per rank to Deception and Coercian checks
Toughened
1
+2 Wounds
Grit
3
+1 Strain
Nobody's Fool
1
upgrade the difficulty of incoming social checks once per encounter
Dedication
1
Force Rating
1
Steely Nerves
1
Spend Destiny to ignore crits to Willpower or Presence
Resist Disarm
1
Suffer 2 strain to avoid being disarmed or to avoid weapon damage
Makashi Technique
1
Use Presence instead of Brawn for Lightsaber checks
Parry
3
When hit by melee, suffer 3 strain to reduce damage by 2+Ranks
Force Powers
Force Rating
2
Power
Dark Influence
Description
Spend Force Points to target a creature within Short range. The target must make an Average Fear check as an out of turn incidental. Cannot be used multiple times in the same turn.
Upgrade
Effect
Strength (x2)
Increase difficulty by One per ranks.
Range
Spend Force Points to upgrade range per rank.
Control
If the target suffers Strain as a part of the Fear Check, heal equal Strain.
Magnitude
May spend Force Points to affect an additional target per rank.