Talchi Veno by finaljas90

Species
Iktotchi
Career
Consular
Specializations
Healer
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 4

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
5
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Viscous 1
Damage
1
Critical
2

330
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Healing Trance 2 Commit 1 Force Die. For every full encounter it remains committed, heal 1 wound per rank of Healing Trance.
Physician 1 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Dedication 1 +1 Int
Grit 1 +1 Strain Threshold
Knowledgeable Healing 1 When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology)
Calming Aura 1 When an opponent targets character with a Force power; reduce force points generated by 1.
Force Rating 1 +1 Force Rating

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend a force point to heal a number of wounds equal to Intellect from an engaged living target.
Harm: Spend a force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude Spend 2 force points to affect 1 additional target within range per rank of Magnitude purchased.
Strength Heal: Spend 1 force point to increase wounds healed by 1 per rank of Strength upgrades
purchased.
Harm: Spend 1 force point to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Control Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.
Strength Heal: Spend 1 force point to increase wounds healed by 1 per rank of Strength upgrades
purchased.
Harm: Spend 1 force point to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Mastery Heal: Once per session, spend 4 force points to restore 1 target who died after end of
user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict.
Range Spend force point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Range Spend force point to increase power’s range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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