Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 0 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 4 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage5 |
Critical4 |
||
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Viscous 1 |
Damage1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. | |
| Healing Trance | 2 | Commit 1 Force Die. For every full encounter it remains committed, heal 1 wound per rank of Healing Trance. | |
| Physician | 1 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. | |
| Dedication | 1 | +1 Int | |
| Grit | 1 | +1 Strain Threshold | |
| Knowledgeable Healing | 1 | When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology) | |
| Calming Aura | 1 | When an opponent targets character with a Force power; reduce force points generated by 1. | |
| Force Rating | 1 | +1 Force Rating |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend 2 force points to affect 1 additional target within range per rank of Magnitude purchased. |
| Strength |
Heal: Spend 1 force point to increase wounds healed by 1 per rank of Strength upgrades
purchased. Harm: Spend 1 force point to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Control |
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine. |
| Strength |
Heal: Spend 1 force point to increase wounds healed by 1 per rank of Strength upgrades
purchased. Harm: Spend 1 force point to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Mastery |
Heal: Once per session, spend 4 force points to restore 1 target who died after end of
user's last turn to life. Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict. |
| Range | Spend force point to increase power’s range by a number of range bands equal to Range upgrades purchased. |
| Range | Spend force point to increase power’s range by a number of range bands equal to Range upgrades purchased. |