CP-1740 by Bjorn

Species
Clone
Career
Clone Soldier
Specializations
Officer
System
Age of Rebellion

2
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun
Damage
7
Critical
3

300
1000
4/12

Weapons & Armor

DC-17

M8 Combat Knife

x3 EMP Grenades

Personal Gear

Arc Armor:
-Integrated encrypted comlink: Upgrade the Difficulty of any check made by an opponent to decode or understand the transmissions sent by the wearer of this armor.
-Survival Pack: Contains a Water Filtration System, 3x emergency rations, Microfiber Line, and a Distress Beacon.
-Clone Polarized Electrobinoculars: Add boostboost to Perception checks made to spot things. Remove setbacksetback added by low light or distance.

DC-17:
-Accurate 1: Add boost to Checks
-Stun Setting: cause strain dmg not wounds.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 2 Clone Offficer Add [B] per rank of Command to all Leadership Checks. Affected targets add [B] to all Discipline Checks for the next 24 hrs
Clanker Killer 1 Clone Officer Before rolling a combat check that targets a droid, remove [B] up to the character's ranks in Clanker Killer from the pool and add an equal number of success or adv to the results.
First Among Brothers 1 Clone Officer When the character makes a check that does not generate any threat, the check gains adv equal to ranks in First
Scap 'Em 1 Clone Officer On a successful attack, may suffer 2 strain and select allies up to ranks in Leadership who add [B] to attacks against the target until the character's next turn.
For the Republic 1 Clone Officer When an Ally is incapacitated or killed the character can make a x4 difficulty Leadership check. If successful, the ally is not defeated until the end of the following round.
Prime Positions 2 Clone Officer When this character or an ally in short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover
Tactical Advance 1 Clone Officer The character may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's turn, the character and allies within Short range may leave cover and continue to receive its benefits
Field Commander 1 Clone Officer Take the Field Commander Action; make a x2 difficulty Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform one free manuever
Grit 2 Clone Officer Gain +1 Strain Threshold
Improved Field Commander 1 Clone Officer The field commander action affects allies equal to doible Presence, and may spend [T] to allow allies to suffer 1 strain to perform 1 action instead.

Background

1740 was a clone that was gifted the ability of independent thoughts. Going through cadet training he would score the highest on his individual tests. His fire team managed to break records on their final exams with him in charge. Early on his teachers took notice of this and sent him directly to the Officer Corps where he would stand out as well. Being able to make plays and come up with tactical plans not straight out of the guide book impressed not only his instructors but also his peers. As he learned to lead he noticed that he had a passion for making sure all of his troopers were well taken care of. He would not risk any life just for the sake of risk, only if the means justified the outcome and every avenue of approach was looked at. During his time at the Officer Corps 1740 impressed some alpha Arcs and they took note of his number for "future involvement". Now completely done with his training 1740 is looking to get boots on ground and make a name for himself.

Motivation

The Game: War is a game, and this Commander sees every participant—including himself—as a playing piece on a board. He has a tendency to analyze battles tactically, dissecting them and learning from his mistakes. Every deed done is a series of moves or countermoves, every enemy officer is an opponent, and winning the game is the only acceptable outcome.

Duties

Loss Prevention: Ensuring that their troops are as safe as possible under battlefield conditions is these Commanders' primary concern. They never send their troops into hopeless situations in which defeat is certain, preferring instead to preserve their unit’s strength for meaningful battles if sacrifices must be made. If taken too far, this ideology can result in weak commanding officers who lose ground because they aren’t even willing to try. They may gain a reputation for cowardice, which harms both discipline and their own chances for advancement.

Description

Shiny

Other Notes

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