Background
1740 was a clone that was gifted the ability of independent thoughts. Going through cadet training he would score the highest on his individual tests. His fire team managed to break records on their final exams with him in charge. Early on his teachers took notice of this and sent him directly to the Officer Corps where he would stand out as well. Being able to make plays and come up with tactical plans not straight out of the guide book impressed not only his instructors but also his peers. As he learned to lead he noticed that he had a passion for making sure all of his troopers were well taken care of. He would not risk any life just for the sake of risk, only if the means justified the outcome and every avenue of approach was looked at. During his time at the Officer Corps 1740 impressed some alpha Arcs and they took note of his number for "future involvement". Now completely done with his training 1740 is looking to get boots on ground and make a name for himself.
Motivation
The Game: War is a game, and this Commander sees every participant—including himself—as a playing piece on a board. He has a tendency to analyze battles tactically, dissecting them and learning from his mistakes. Every deed done is a series of moves or countermoves, every enemy officer is an opponent, and winning the game is the only acceptable outcome.
Duties
Loss Prevention: Ensuring that their troops are as safe as possible under battlefield conditions is these Commanders' primary concern. They never send their troops into hopeless situations in which defeat is certain, preferring instead to preserve their unit’s strength for meaningful battles if sacrifices must be made. If taken too far, this ideology can result in weak commanding officers who lose ground because they aren’t even willing to try. They may gain a reputation for cowardice, which harms both discipline and their own chances for advancement.
Description
Shiny